CMDR phantomiald profile
(Type-9 Heavy)
Federation: Admiral
Empire: Viscount
Balance |
|
---|---|
Current assets | 3 550 839 125 cr |
Credits spent on ships | 772 440 433 cr |
Credits spent on outfitting | 2 351 305 986 cr |
Credits spent on repairs | 10 582 077 cr |
Credits spent on fuel | 408 334 cr |
Credits spent on munitions | 615 219 cr |
Insurance claims | 25 |
Total claim costs | 227 205 662 cr |
Combat |
|
Bounties claimed | 694 |
Profit from bounties | 32 662 050 cr |
Combat bonds | 9 |
Profit from combat bonds | 387 545 cr |
Assassinations | 46 |
Profit from assassinations | 14 270 673 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 99 |
Crime |
|
Fines issued | 139 |
Lifetime fines value | 1 316 484 cr |
Bounties received/earned | 232 |
Lifetime bounty value | 282 100 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 20 |
Black market profit | 2 364 675 cr |
Commodities smuggled | 1 133 |
Average profit | 32 393 cr |
Highest single transaction | 712 320 cr |
Trading |
|
Market network | 333 |
Trading profit | 1 452 831 170 cr |
Commodities traded | 294 293 |
Average profit | 1 120 147 cr |
Highest single transaction | 33 854 208 cr |
Mining |
|
Profits from mining | 217 609 853 cr |
Minerals refined | 520 |
Materials collected | 21 710 |
Exploration |
|
Systems visited | 10 752 |
Profits from exploration | 240 692 215 cr |
Level 2 detailed scans | 15 492 |
Level 3 detailed scans | 15 192 |
Highest payout | 2 078 839 cr |
Total hyperspace distance | 359 366 ly |
Total hyperspace jumps | 16 662 |
Max distance from start | 22 482,71 ly |
Max distance from Sol | 15 918,82 ly |
Max distance from Colonia | 23 692,95 ly |
Approximate time played | 23W 21H 15M |
Passengers |
|
Total bulk passengers delivered | 931 |
Total VIPs delivered | 2 520 |
Total delivered | 3 451 |
Total ejected | 59 |
Search and Rescue |
|
Total items rescued | 201 |
Total profit | 3 001 059 cr |
Total rescue transactions | 50 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 958 |
Grade 1 upgrades generated | 150 |
Grade 2 upgrades generated | 150 |
Grade 3 upgrades generated | 193 |
Grade 4 upgrades generated | 203 |
Grade 5 upgrades generated | 262 |
Crew |
|
Crew credits earned | 396 476 513 cr |
Crew hired | 5 |
Crew fired | 3 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 1H 39M 51S |