CMDR Mike the Mage profile
(Federal Corvette)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 2 659 681 525 cr |
Credits spent on ships | 1 040 577 038 cr |
Credits spent on outfitting | 1 295 204 285 cr |
Credits spent on repairs | 15 303 292 cr |
Credits spent on fuel | 1 129 757 cr |
Credits spent on munitions | 1 091 478 cr |
Insurance claims | 49 |
Total claim costs | 203 738 166 cr |
Combat |
|
Bounties claimed | 1 288 |
Profit from bounties | 51 248 937 cr |
Combat bonds | 717 |
Profit from combat bonds | 23 854 039 cr |
Assassinations | 48 |
Profit from assassinations | 21 613 092 cr |
Highest single reward | 335 520 cr |
Skimmers killed | 59 |
Crime |
|
Fines issued | 123 |
Lifetime fines value | 4 322 072 cr |
Bounties received/earned | 87 |
Lifetime bounty value | 140 825 cr |
Highest bounty issued | 11 355 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 2 329 789 cr |
Commodities smuggled | 1 079 |
Average profit | 211 799 cr |
Highest single transaction | 1 641 052 cr |
Trading |
|
Market network | 312 |
Trading profit | 2 259 240 879 cr |
Commodities traded | 287 137 |
Average profit | 2 496 399 cr |
Highest single transaction | 200 190 690 cr |
Mining |
|
Profits from mining | 976 892 111 cr |
Minerals refined | 1 465 |
Materials collected | 14 849 |
Exploration |
|
Systems visited | 6 866 |
Profits from exploration | 173 283 135 cr |
Level 2 detailed scans | 11 899 |
Level 3 detailed scans | 11 723 |
Highest payout | 5 078 268 cr |
Total hyperspace distance | 417 131 ly |
Total hyperspace jumps | 10 352 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 23 692,95 ly |
Approximate time played | 5W 5D 14H 47M |
Passengers |
|
Total bulk passengers delivered | 966 |
Total VIPs delivered | 175 |
Total delivered | 1 141 |
Total ejected | 12 |
Search and Rescue |
|
Total items rescued | 28 |
Total profit | 596 116 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 708 |
Grade 1 upgrades generated | 134 |
Grade 2 upgrades generated | 142 |
Grade 3 upgrades generated | 160 |
Grade 4 upgrades generated | 147 |
Grade 5 upgrades generated | 125 |
Crew |
|
Crew credits earned | 139 502 851 cr |
Crew hired | 7 |
Crew fired | 4 |
Crew lost | 5 |
Multi-Crew |
|
Total time in multi-crew | 2H 58M 12S |
Time in gunner role | 9M 13S |
Time in fighter con role | 24M 49S |
Total credits accrued | 652 111 cr |