CMDR Roxsonix profile
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(Imperial Cutter)
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Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 17 200 175 925 cr |
Credits spent on ships | 3 570 701 080 cr |
Credits spent on outfitting | 6 826 984 938 cr |
Credits spent on repairs | 80 389 209 cr |
Credits spent on fuel | 2 153 681 cr |
Credits spent on munitions | 19 695 750 cr |
Insurance claims | 64 |
Total claim costs | 312 691 217 cr |
Combat |
|
Bounties claimed | 11 799 |
Profit from bounties | 1 968 071 055 cr |
Combat bonds | 8 688 |
Profit from combat bonds | 7 251 041 583 cr |
Assassinations | 1 204 |
Profit from assassinations | 1 520 150 052 cr |
Highest single reward | 2 563 206 cr |
Skimmers killed | 419 |
Crime |
|
Fines issued | 986 |
Lifetime fines value | 47 316 299 cr |
Bounties received/earned | 4 194 |
Lifetime bounty value | 349 038 200 cr |
Highest bounty issued | 1 316 600 cr |
Smuggling |
|
Black market network | 22 |
Black market profit | 305 635 359 cr |
Commodities smuggled | 51 681 |
Average profit | 2 198 816 cr |
Highest single transaction | 14 615 328 cr |
Trading |
|
Market network | 350 |
Trading profit | 6 659 111 011 cr |
Commodities traded | 484 904 |
Average profit | 2 940 005 cr |
Highest single transaction | 365 892 800 cr |
Mining |
|
Profits from mining | 1 889 822 782 cr |
Minerals refined | 3 888 |
Materials collected | 28 425 |
Exploration |
|
Systems visited | 7 797 |
Profits from exploration | 823 636 429 cr |
Level 2 detailed scans | 23 880 |
Level 3 detailed scans | 24 427 |
Highest payout | 25 583 358 cr |
Total hyperspace distance | 697 170 ly |
Total hyperspace jumps | 23 515 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 25 159,62 ly |
Approximate time played | 37W 4D 6H 40M |
Passengers |
|
Total bulk passengers delivered | 2 267 |
Total VIPs delivered | 501 |
Total delivered | 2 768 |
Total ejected | 17 |
Search and Rescue |
|
Total items rescued | 145 |
Total profit | 3 379 293 cr |
Total rescue transactions | 57 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 4 859 |
Grade 1 upgrades generated | 934 |
Grade 2 upgrades generated | 954 |
Grade 3 upgrades generated | 1 279 |
Grade 4 upgrades generated | 856 |
Grade 5 upgrades generated | 836 |
Crew |
|
Crew credits earned | 2 599 130 875 cr |
Crew hired | 98 |
Crew fired | 95 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 4H 39M 1S |
Time in gunner role | 4M 30S |