CMDR Roxsonix profile
(Imperial Cutter)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 12 519 951 460 cr |
Credits spent on ships | 3 570 701 080 cr |
Credits spent on outfitting | 6 825 860 895 cr |
Credits spent on repairs | 76 473 553 cr |
Credits spent on fuel | 2 107 236 cr |
Credits spent on munitions | 19 175 078 cr |
Insurance claims | 58 |
Total claim costs | 276 734 231 cr |
Combat |
|
Bounties claimed | 11 367 |
Profit from bounties | 1 845 991 689 cr |
Combat bonds | 8 313 |
Profit from combat bonds | 5 050 049 652 cr |
Assassinations | 1 201 |
Profit from assassinations | 1 515 109 031 cr |
Highest single reward | 1 959 285 cr |
Skimmers killed | 419 |
Crime |
|
Fines issued | 934 |
Lifetime fines value | 47 265 199 cr |
Bounties received/earned | 4 179 |
Lifetime bounty value | 349 007 300 cr |
Highest bounty issued | 1 316 600 cr |
Smuggling |
|
Black market network | 22 |
Black market profit | 305 635 359 cr |
Commodities smuggled | 51 681 |
Average profit | 2 198 816 cr |
Highest single transaction | 14 615 328 cr |
Trading |
|
Market network | 337 |
Trading profit | 6 633 140 481 cr |
Commodities traded | 478 292 |
Average profit | 3 031 600 cr |
Highest single transaction | 365 892 800 cr |
Mining |
|
Profits from mining | 1 889 822 782 cr |
Minerals refined | 3 888 |
Materials collected | 27 850 |
Exploration |
|
Systems visited | 7 757 |
Profits from exploration | 822 736 590 cr |
Level 2 detailed scans | 23 613 |
Level 3 detailed scans | 24 160 |
Highest payout | 25 583 358 cr |
Total hyperspace distance | 691 813 ly |
Total hyperspace jumps | 23 254 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 25 159,62 ly |
Approximate time played | 37W 9H 24M |
Passengers |
|
Total bulk passengers delivered | 2 141 |
Total VIPs delivered | 501 |
Total delivered | 2 642 |
Total ejected | 17 |
Search and Rescue |
|
Total items rescued | 45 |
Total profit | 1 410 583 cr |
Total rescue transactions | 25 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 4 741 |
Grade 1 upgrades generated | 930 |
Grade 2 upgrades generated | 944 |
Grade 3 upgrades generated | 1 255 |
Grade 4 upgrades generated | 818 |
Grade 5 upgrades generated | 794 |
Crew |
|
Crew credits earned | 2 225 825 132 cr |
Crew hired | 98 |
Crew fired | 95 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 4H 39M 1S |
Time in gunner role | 4M 30S |