CMDR Space_Franky profile

(Imperial Cutter)

Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 41 147 318 946 cr |
Credits spent on ships | 3 335 674 279 cr |
Credits spent on outfitting | 8 596 731 526 cr |
Credits spent on repairs | 181 635 904 cr |
Credits spent on fuel | 1 357 628 cr |
Credits spent on munitions | 17 696 773 cr |
Insurance claims | 231 |
Total claim costs | 1 325 677 377 cr |
Combat |
|
Bounties claimed | 16 543 |
Profit from bounties | 3 273 140 218 cr |
Combat bonds | 14 219 |
Profit from combat bonds | 36 272 749 806 cr |
Assassinations | 33 |
Profit from assassinations | 47 333 553 cr |
Highest single reward | 2 375 281 cr |
Skimmers killed | 220 |
Crime |
|
Fines issued | 516 |
Lifetime fines value | 9 570 948 cr |
Bounties received/earned | 847 |
Lifetime bounty value | 1 576 825 cr |
Highest bounty issued | 497 300 cr |
Smuggling |
|
Black market network | 21 |
Black market profit | 99 624 412 cr |
Commodities smuggled | 23 104 |
Average profit | 844 275 cr |
Highest single transaction | 6 146 543 cr |
Trading |
|
Market network | 172 |
Trading profit | 7 923 218 977 cr |
Commodities traded | 266 156 |
Average profit | 7 852 546 cr |
Highest single transaction | 374 659 860 cr |
Mining |
|
Profits from mining | 4 441 178 506 cr |
Minerals refined | 17 800 |
Materials collected | 58 983 |
Exploration |
|
Systems visited | 18 948 |
Profits from exploration | 6 676 598 380 cr |
Level 2 detailed scans | 133 774 |
Level 3 detailed scans | 138 462 |
Highest payout | 20 733 886 cr |
Total hyperspace distance | 1 112 159 ly |
Total hyperspace jumps | 25 026 |
Max distance from start | 65 529,47 ly |
Max distance from Sol | 65 586,59 ly |
Max distance from Colonia | 50 088,39 ly |
Approximate time played | 30W 4D 22H 16M |
Passengers |
|
Total bulk passengers delivered | 10 878 |
Total VIPs delivered | 914 |
Total delivered | 11 792 |
Total ejected | 1 008 |
Search and Rescue |
|
Total items rescued | 14 |
Total profit | 401 490 cr |
Total rescue transactions | 11 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 6 154 |
Grade 1 upgrades generated | 629 |
Grade 2 upgrades generated | 814 |
Grade 3 upgrades generated | 1 197 |
Grade 4 upgrades generated | 1 472 |
Grade 5 upgrades generated | 2 042 |
Crew |
|
Crew credits earned | 3 264 221 268 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 8 |
Multi-Crew |
|
Total time in multi-crew | 1D 6H 19M 1S |
Time in gunner role | 51M 24S |
Total credits accrued | 33 600 cr |