CMDR Slappy McTavish profile
(Python)
Federation: Vice Admiral
Empire: Knight
Balance |
|
---|---|
Current assets | 954 466 911 cr |
Credits spent on ships | 379 902 232 cr |
Credits spent on outfitting | 646 306 027 cr |
Credits spent on repairs | 13 816 840 cr |
Credits spent on fuel | 285 669 cr |
Credits spent on munitions | 1 040 896 cr |
Insurance claims | 31 |
Total claim costs | 145 810 776 cr |
Combat |
|
Bounties claimed | 1 327 |
Profit from bounties | 57 874 828 cr |
Combat bonds | 261 |
Profit from combat bonds | 7 200 688 cr |
Assassinations | 17 |
Profit from assassinations | 12 419 044 cr |
Highest single reward | 580 275 cr |
Skimmers killed | 1 |
Crime |
|
Fines issued | 25 |
Lifetime fines value | 9 397 cr |
Bounties received/earned | 319 |
Lifetime bounty value | 1 560 225 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 196 416 cr |
Commodities smuggled | 13 |
Average profit | 28 059 cr |
Highest single transaction | 102 055 cr |
Trading |
|
Market network | 100 |
Trading profit | 133 128 615 cr |
Commodities traded | 43 131 |
Average profit | 256 017 cr |
Highest single transaction | 29 684 538 cr |
Mining |
|
Profits from mining | 82 748 986 cr |
Minerals refined | 2 319 |
Materials collected | 15 555 |
Exploration |
|
Systems visited | 6 999 |
Profits from exploration | 350 957 736 cr |
Level 2 detailed scans | 886 |
Level 3 detailed scans | 10 572 |
Highest payout | 2 856 176 cr |
Total hyperspace distance | 282 206 ly |
Total hyperspace jumps | 8 426 |
Max distance from start | 65 280,39 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 5W 23H 7M |
Search and Rescue |
|
Total items rescued | 31 |
Total profit | 477 136 cr |
Total rescue transactions | 19 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 851 |
Grade 1 upgrades generated | 211 |
Grade 2 upgrades generated | 146 |
Grade 3 upgrades generated | 205 |
Grade 4 upgrades generated | 164 |
Grade 5 upgrades generated | 125 |
Crew |
|
Crew credits earned | 3 153 890 cr |
Crew hired | 7 |
Crew fired | 6 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 3H 30M 36S |
Time in gunner role | 3M 53S |
Time in fighter con role | 1H 42M 58S |
Total credits accrued | 1 060 442 cr |