CMDR Kzasch profile
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 34 883 791 308 cr |
Credits spent on ships | 1 310 801 186 cr |
Credits spent on outfitting | 6 576 627 637 cr |
Credits spent on repairs | 60 437 653 cr |
Credits spent on fuel | 2 467 108 cr |
Credits spent on munitions | 2 519 383 cr |
Insurance claims | 39 |
Total claim costs | 324 440 804 cr |
Combat |
|
Bounties claimed | 5 117 |
Profit from bounties | 184 844 094 cr |
Combat bonds | 2 813 |
Profit from combat bonds | 89 156 010 cr |
Assassinations | 464 |
Profit from assassinations | 36 581 968 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 93 |
Crime |
|
Fines issued | 1 139 |
Lifetime fines value | 6 301 742 cr |
Bounties received/earned | 2 993 |
Lifetime bounty value | 8 853 615 cr |
Highest bounty issued | 18 000 cr |
Smuggling |
|
Black market network | 37 |
Black market profit | 2 081 647 504 cr |
Commodities smuggled | 77 371 |
Average profit | 1 057 748 cr |
Highest single transaction | 50 922 108 cr |
Trading |
|
Market network | 178 |
Trading profit | 10 249 254 971 cr |
Commodities traded | 1 045 019 |
Average profit | 1 222 624 cr |
Highest single transaction | 823 339 520 cr |
Mining |
|
Profits from mining | 8 203 287 785 cr |
Minerals refined | 42 641 |
Materials collected | 15 463 |
Exploration |
|
Systems visited | 88 872 |
Profits from exploration | 19 316 598 728 cr |
Level 2 detailed scans | 24 626 |
Level 3 detailed scans | 996 158 |
Highest payout | 40 017 542 cr |
Total hyperspace distance | 2 019 018 ly |
Total hyperspace jumps | 100 254 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 27W 4D 4H 43M |
Passengers |
|
Total bulk passengers delivered | 82 |
Total VIPs delivered | 3 044 |
Total delivered | 3 126 |
Total ejected | 11 |
Search and Rescue |
|
Total items rescued | 34 |
Total profit | 900 114 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 683 |
Grade 1 upgrades generated | 281 |
Grade 2 upgrades generated | 66 |
Grade 3 upgrades generated | 115 |
Grade 4 upgrades generated | 93 |
Grade 5 upgrades generated | 128 |
Crew |
|
Crew credits earned | 99 564 191 cr |
Crew hired | 3 |
Crew fired | 3 |