CMDR Andy_Pipkin profile

(Mandalay)

Federation: Post Commander
Empire: Count
Balance |
|
---|---|
Current assets | 10 565 026 367 cr |
Credits spent on ships | 761 503 617 cr |
Credits spent on outfitting | 1 847 217 531 cr |
Credits spent on repairs | 15 852 548 cr |
Credits spent on fuel | 1 302 488 cr |
Credits spent on munitions | 2 305 670 cr |
Insurance claims | 43 |
Total claim costs | 33 045 661 cr |
Combat |
|
Bounties claimed | 6 843 |
Profit from bounties | 585 080 954 cr |
Combat bonds | 1 969 |
Profit from combat bonds | 125 136 504 cr |
Assassinations | 40 |
Profit from assassinations | 1 643 266 cr |
Highest single reward | 1 467 300 cr |
Skimmers killed | 48 |
Crime |
|
Fines issued | 131 |
Lifetime fines value | 3 307 951 cr |
Bounties received/earned | 57 |
Lifetime bounty value | 34 205 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 9 444 814 cr |
Commodities smuggled | 6 211 |
Average profit | 133 026 cr |
Highest single transaction | 436 148 cr |
Trading |
|
Market network | 176 |
Trading profit | 7 365 110 851 cr |
Commodities traded | 119 522 |
Average profit | 6 236 334 cr |
Highest single transaction | 305 554 688 cr |
Mining |
|
Profits from mining | 6 848 360 490 cr |
Minerals refined | 10 329 |
Materials collected | 26 026 |
Exploration |
|
Systems visited | 15 565 |
Profits from exploration | 1 081 138 103 cr |
Level 2 detailed scans | 40 526 |
Level 3 detailed scans | 44 388 |
Highest payout | 20 064 751 cr |
Total hyperspace distance | 906 594 ly |
Total hyperspace jumps | 27 489 |
Max distance from start | 28 427,45 ly |
Max distance from Sol | 28 354,62 ly |
Max distance from Colonia | 31 831,51 ly |
Approximate time played | 25W 1D 5H 49M |
Passengers |
|
Total bulk passengers delivered | 15 645 |
Total VIPs delivered | 533 |
Total delivered | 16 178 |
Total ejected | 70 |
Search and Rescue |
|
Total items rescued | 58 |
Total profit | 649 370 cr |
Total rescue transactions | 16 |
Crafting |
|
Number of engineers used | 23 |
Number of upgrades generated | 2 583 |
Grade 1 upgrades generated | 528 |
Grade 2 upgrades generated | 475 |
Grade 3 upgrades generated | 549 |
Grade 4 upgrades generated | 514 |
Grade 5 upgrades generated | 517 |
Crew |
|
Crew credits earned | 219 810 559 cr |
Crew hired | 2 |
Crew fired | 1 |