CMDR Andy_Pipkin profile
(Python Mk II)
Federation: Post Commander
Empire: Count
Balance |
|
---|---|
Current assets | 10 519 129 069 cr |
Credits spent on ships | 761 503 617 cr |
Credits spent on outfitting | 1 845 333 737 cr |
Credits spent on repairs | 15 782 123 cr |
Credits spent on fuel | 1 301 722 cr |
Credits spent on munitions | 2 305 670 cr |
Insurance claims | 43 |
Total claim costs | 33 045 661 cr |
Combat |
|
Bounties claimed | 6 843 |
Profit from bounties | 585 080 954 cr |
Combat bonds | 1 969 |
Profit from combat bonds | 125 136 504 cr |
Assassinations | 40 |
Profit from assassinations | 1 643 266 cr |
Highest single reward | 1 467 300 cr |
Skimmers killed | 48 |
Crime |
|
Fines issued | 131 |
Lifetime fines value | 3 307 951 cr |
Bounties received/earned | 57 |
Lifetime bounty value | 34 205 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 9 444 814 cr |
Commodities smuggled | 6 211 |
Average profit | 133 026 cr |
Highest single transaction | 436 148 cr |
Trading |
|
Market network | 176 |
Trading profit | 7 365 110 859 cr |
Commodities traded | 119 514 |
Average profit | 6 246 913 cr |
Highest single transaction | 305 554 688 cr |
Mining |
|
Profits from mining | 6 848 360 490 cr |
Minerals refined | 10 329 |
Materials collected | 25 936 |
Exploration |
|
Systems visited | 15 364 |
Profits from exploration | 1 067 075 821 cr |
Level 2 detailed scans | 39 737 |
Level 3 detailed scans | 43 599 |
Highest payout | 20 064 751 cr |
Total hyperspace distance | 891 198 ly |
Total hyperspace jumps | 27 259 |
Max distance from start | 28 427,45 ly |
Max distance from Sol | 28 354,62 ly |
Max distance from Colonia | 31 831,51 ly |
Approximate time played | 24W 6D 4H 29M |
Passengers |
|
Total bulk passengers delivered | 15 645 |
Total VIPs delivered | 533 |
Total delivered | 16 178 |
Total ejected | 70 |
Search and Rescue |
|
Total items rescued | 58 |
Total profit | 649 370 cr |
Total rescue transactions | 16 |
Crafting |
|
Number of engineers used | 23 |
Number of upgrades generated | 2 568 |
Grade 1 upgrades generated | 527 |
Grade 2 upgrades generated | 473 |
Grade 3 upgrades generated | 546 |
Grade 4 upgrades generated | 510 |
Grade 5 upgrades generated | 512 |
Crew |
|
Crew credits earned | 218 002 448 cr |
Crew hired | 2 |
Crew fired | 1 |