CMDR Astro-Knot profile
(Federal Corvette)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 1 727 808 340 cr |
Credits spent on ships | 3 503 315 876 cr |
Credits spent on outfitting | 4 889 926 308 cr |
Credits spent on repairs | 29 274 093 cr |
Credits spent on fuel | 538 077 cr |
Credits spent on munitions | 2 899 370 cr |
Insurance claims | 102 |
Total claim costs | 354 832 551 cr |
Combat |
|
Bounties claimed | 555 |
Profit from bounties | 17 464 569 cr |
Combat bonds | 308 |
Profit from combat bonds | 27 958 567 cr |
Assassinations | 39 |
Profit from assassinations | 16 200 051 cr |
Highest single reward | 200 580 cr |
Skimmers killed | 55 |
Crime |
|
Fines issued | 279 |
Lifetime fines value | 2 743 195 cr |
Bounties received/earned | 156 |
Lifetime bounty value | 140 835 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 11 |
Black market profit | 768 136 cr |
Commodities smuggled | 165 |
Average profit | 38 407 cr |
Highest single transaction | 325 944 cr |
Trading |
|
Market network | 108 |
Trading profit | 131 696 565 cr |
Commodities traded | 68 897 |
Average profit | 220 967 cr |
Highest single transaction | 3 246 480 cr |
Mining |
|
Profits from mining | 5 758 313 cr |
Minerals refined | 70 |
Materials collected | 9 500 |
Exploration |
|
Systems visited | 13 848 |
Profits from exploration | 507 313 148 cr |
Level 2 detailed scans | 8 054 |
Level 3 detailed scans | 7 124 |
Highest payout | 3 776 065 cr |
Total hyperspace distance | 587 264 ly |
Total hyperspace jumps | 17 202 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 9W 1D 17H 51M |
Passengers |
|
Total bulk passengers delivered | 3 147 |
Total VIPs delivered | 230 |
Total delivered | 3 377 |
Total ejected | 345 |
Search and Rescue |
|
Total items rescued | 18 |
Total profit | 45 053 cr |
Total rescue transactions | 9 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 293 |
Grade 1 upgrades generated | 88 |
Grade 2 upgrades generated | 39 |
Grade 3 upgrades generated | 79 |
Grade 4 upgrades generated | 52 |
Grade 5 upgrades generated | 35 |
Crew |
|
Crew credits earned | 13 675 774 cr |
Crew hired | 15 |
Crew fired | 10 |
Crew lost | 6 |
Multi-Crew |
|
Total time in multi-crew | 18H 19M 46S |
Time in gunner role | 25M 21S |
Time in fighter con role | 6M 5S |
Total credits accrued | 282 470 cr |