CMDR sezja profile
(Anaconda)
Federation: Rear Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 15 624 615 975 cr |
Credits spent on ships | 1 710 693 644 cr |
Credits spent on outfitting | 9 123 860 308 cr |
Credits spent on repairs | 12 490 378 cr |
Credits spent on fuel | 1 181 803 cr |
Credits spent on munitions | 2 674 139 cr |
Insurance claims | 87 |
Total claim costs | 138 709 697 cr |
Combat |
|
Bounties claimed | 8 068 |
Profit from bounties | 496 305 114 cr |
Combat bonds | 326 |
Profit from combat bonds | 48 262 787 cr |
Assassinations | 9 |
Profit from assassinations | 8 645 440 cr |
Highest single reward | 5 299 071 cr |
Skimmers killed | 6 |
Crime |
|
Fines issued | 120 |
Lifetime fines value | 438 087 cr |
Bounties received/earned | 81 |
Lifetime bounty value | 106 630 cr |
Highest bounty issued | 12 830 cr |
Smuggling |
|
Black market network | 13 |
Black market profit | 28 594 959 cr |
Commodities smuggled | 4 305 |
Average profit | 893 592 cr |
Highest single transaction | 5 866 560 cr |
Trading |
|
Market network | 177 |
Trading profit | 16 918 987 724 cr |
Commodities traded | 162 547 |
Average profit | 22 679 608 cr |
Highest single transaction | 627 873 024 cr |
Mining |
|
Profits from mining | 16 814 268 011 cr |
Minerals refined | 18 832 |
Materials collected | 28 715 |
Exploration |
|
Systems visited | 15 676 |
Profits from exploration | 1 756 300 855 cr |
Level 2 detailed scans | 13 304 |
Level 3 detailed scans | 22 222 |
Highest payout | 8 671 676 cr |
Total hyperspace distance | 1 356 767 ly |
Total hyperspace jumps | 22 068 |
Max distance from start | 61 319,83 ly |
Max distance from Sol | 65 504,93 ly |
Max distance from Colonia | 50 088,39 ly |
Approximate time played | 15W 4D 18H 24M |
Passengers |
|
Total bulk passengers delivered | 5 880 |
Total VIPs delivered | 5 775 |
Total delivered | 11 655 |
Total ejected | 150 |
Search and Rescue |
|
Total items rescued | 233 |
Total profit | 6 820 114 cr |
Total rescue transactions | 23 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 4 575 |
Grade 1 upgrades generated | 498 |
Grade 2 upgrades generated | 605 |
Grade 3 upgrades generated | 1 045 |
Grade 4 upgrades generated | 1 168 |
Grade 5 upgrades generated | 1 259 |
Crew |
|
Crew credits earned | 1 202 035 603 cr |
Crew hired | 57 |
Crew fired | 51 |
Crew lost | 6 |
Multi-Crew |
|
Total time in multi-crew | 7H 56M 24S |
Time in gunner role | 58M 10S |
Time in fighter con role | 38M 13S |
Total credits accrued | 2 013 705 cr |