CMDR Frank Campbell profile
Federation: Rear Admiral
Empire: None
Balance |
|
---|---|
Current assets | 8 368 287 739 cr |
Credits spent on ships | 951 138 344 cr |
Credits spent on outfitting | 1 944 789 213 cr |
Credits spent on repairs | 9 413 683 cr |
Credits spent on fuel | 124 726 cr |
Credits spent on munitions | 277 715 cr |
Insurance claims | 14 |
Total claim costs | 90 941 613 cr |
Combat |
|
Bounties claimed | 463 |
Profit from bounties | 24 019 246 cr |
Combat bonds | 41 |
Profit from combat bonds | 1 492 497 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 52 |
Crime |
|
Fines issued | 97 |
Lifetime fines value | 157 826 cr |
Bounties received/earned | 70 |
Lifetime bounty value | 36 380 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 73 966 cr |
Commodities smuggled | 57 |
Average profit | 9 246 cr |
Highest single transaction | 47 772 cr |
Trading |
|
Market network | 84 |
Trading profit | 7 123 534 457 cr |
Commodities traded | 21 402 |
Average profit | 20 352 956 cr |
Highest single transaction | 1 998 717 312 cr |
Mining |
|
Profits from mining | 33 440 cr |
Minerals refined | 36 |
Materials collected | 3 412 |
Exploration |
|
Systems visited | 3 473 |
Profits from exploration | 170 273 241 cr |
Level 2 detailed scans | 574 |
Level 3 detailed scans | 1 226 |
Highest payout | 2 819 357 cr |
Total hyperspace distance | 297 208 ly |
Total hyperspace jumps | 4 519 |
Max distance from start | 65 371,54 ly |
Approximate time played | 2W 1D 6H 30M |
Passengers |
|
Total bulk passengers delivered | 4 703 |
Total VIPs delivered | 722 |
Total delivered | 5 425 |
Total ejected | 125 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 19 890 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 202 |
Grade 1 upgrades generated | 60 |
Grade 2 upgrades generated | 59 |
Grade 3 upgrades generated | 37 |
Grade 4 upgrades generated | 33 |
Grade 5 upgrades generated | 13 |
Crew |
|
Crew credits earned | 1 220 521 264 cr |
Crew hired | 3 |
Crew fired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 4H 52M 1S |
Time in gunner role | 12M 16S |