CMDR FlaSh.G profile
(Diamondback Explorer)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 17 884 832 953 cr |
Credits spent on ships | 2 705 015 628 cr |
Credits spent on outfitting | 6 873 804 290 cr |
Credits spent on repairs | 73 572 256 cr |
Credits spent on fuel | 2 677 011 cr |
Credits spent on munitions | 8 435 201 cr |
Insurance claims | 84 |
Total claim costs | 609 254 333 cr |
Combat |
|
Bounties claimed | 6 659 |
Profit from bounties | 236 099 967 cr |
Combat bonds | 4 758 |
Profit from combat bonds | 569 876 190 cr |
Assassinations | 139 |
Profit from assassinations | 81 686 781 cr |
Highest single reward | 981 675 cr |
Skimmers killed | 836 |
Crime |
|
Fines issued | 520 |
Lifetime fines value | 24 225 200 cr |
Bounties received/earned | 993 |
Lifetime bounty value | 3 951 825 cr |
Highest bounty issued | 50 000 cr |
Smuggling |
|
Black market network | 27 |
Black market profit | 173 792 459 cr |
Commodities smuggled | 19 759 |
Average profit | 1 755 479 cr |
Highest single transaction | 12 744 648 cr |
Trading |
|
Market network | 283 |
Trading profit | 10 216 324 743 cr |
Commodities traded | 701 258 |
Average profit | 3 865 427 cr |
Highest single transaction | 668 136 820 cr |
Mining |
|
Profits from mining | 5 961 666 335 cr |
Minerals refined | 8 347 |
Materials collected | 32 314 |
Exploration |
|
Systems visited | 16 242 |
Profits from exploration | 1 117 702 664 cr |
Level 2 detailed scans | 32 392 |
Level 3 detailed scans | 37 023 |
Highest payout | 7 911 198 cr |
Total hyperspace distance | 996 646 ly |
Total hyperspace jumps | 27 948 |
Max distance from start | 65 454,77 ly |
Max distance from Sol | 65 511,22 ly |
Max distance from Colonia | 46 602,11 ly |
Approximate time played | 20W 6D 22H 41M |
Passengers |
|
Total bulk passengers delivered | 17 146 |
Total VIPs delivered | 1 569 |
Total delivered | 18 715 |
Total ejected | 151 |
Search and Rescue |
|
Total items rescued | 3 131 |
Total profit | 113 762 717 cr |
Total rescue transactions | 48 |
Crafting |
|
Number of engineers used | 23 |
Number of upgrades generated | 2 823 |
Grade 1 upgrades generated | 986 |
Grade 2 upgrades generated | 396 |
Grade 3 upgrades generated | 594 |
Grade 4 upgrades generated | 543 |
Grade 5 upgrades generated | 304 |
Crew |
|
Crew credits earned | 2 105 035 972 cr |
Crew hired | 14 |
Crew fired | 12 |
Crew lost | 11 |
Multi-Crew |
|
Total time in multi-crew | 4D 1H 55M 59S |
Time in gunner role | 16H 21M 42S |
Time in fighter con role | 34M 5S |
Total credits accrued | 989 116 cr |