CMDR Dersh Rendar profile
(Asp Explorer)
Federation: None
Empire: Baron
Balance |
|
---|---|
Current assets | 920 497 516 cr |
Credits spent on ships | 262 039 585 cr |
Credits spent on outfitting | 484 752 739 cr |
Credits spent on repairs | 1 141 681 cr |
Credits spent on fuel | 81 279 cr |
Credits spent on munitions | 179 761 cr |
Insurance claims | 14 |
Total claim costs | 18 371 031 cr |
Combat |
|
Bounties claimed | 368 |
Profit from bounties | 21 170 789 cr |
Combat bonds | 11 |
Profit from combat bonds | 552 000 cr |
Assassinations | 1 |
Profit from assassinations | 803 572 cr |
Highest single reward | 376 948 cr |
Skimmers killed | 9 |
Crime |
|
Fines issued | 32 |
Lifetime fines value | 246 479 cr |
Bounties received/earned | 7 |
Lifetime bounty value | 2 935 cr |
Highest bounty issued | 1 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 283 929 cr |
Commodities smuggled | 37 |
Average profit | 25 812 cr |
Highest single transaction | 83 880 cr |
Trading |
|
Market network | 14 |
Trading profit | 1 773 448 cr |
Commodities traded | 519 |
Average profit | 25 335 cr |
Highest single transaction | 470 670 cr |
Mining |
|
Profits from mining | 304 937 cr |
Minerals refined | 78 |
Materials collected | 5 461 |
Exploration |
|
Systems visited | 8 218 |
Profits from exploration | 669 586 419 cr |
Level 2 detailed scans | 5 382 |
Level 3 detailed scans | 9 397 |
Highest payout | 10 564 408 cr |
Total hyperspace distance | 398 131 ly |
Total hyperspace jumps | 8 648 |
Max distance from start | 65 280,39 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 5W 2D 19H 35M |
Passengers |
|
Total bulk passengers delivered | 5 |
Total VIPs delivered | 44 |
Total delivered | 49 |
Total ejected | 2 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 150 715 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 192 |
Grade 1 upgrades generated | 62 |
Grade 2 upgrades generated | 38 |
Grade 3 upgrades generated | 53 |
Grade 4 upgrades generated | 21 |
Grade 5 upgrades generated | 18 |
Crew |
|
Crew credits earned | 2 364 671 cr |
Crew hired | 2 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 1D 7H 48M 4S |
Time in gunner role | 30S |
Time in fighter con role | 52M 25S |
Total credits accrued | 1 600 001 cr |