CMDR Just Call Me Dave profile
(Dolphin)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 9 476 928 742 cr |
Credits spent on ships | 1 564 233 028 cr |
Credits spent on outfitting | 3 998 546 066 cr |
Credits spent on repairs | 22 637 269 cr |
Credits spent on fuel | 550 377 cr |
Credits spent on munitions | 1 853 783 cr |
Insurance claims | 44 |
Total claim costs | 79 451 353 cr |
Combat |
|
Bounties claimed | 3 488 |
Profit from bounties | 206 429 601 cr |
Combat bonds | 867 |
Profit from combat bonds | 33 528 836 cr |
Assassinations | 38 |
Profit from assassinations | 21 185 306 cr |
Highest single reward | 445 765 cr |
Skimmers killed | 304 |
Crime |
|
Fines issued | 158 |
Lifetime fines value | 92 688 cr |
Bounties received/earned | 493 |
Lifetime bounty value | 78 615 cr |
Highest bounty issued | 4 675 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 265 054 cr |
Commodities smuggled | 75 |
Average profit | 12 622 cr |
Highest single transaction | 55 446 cr |
Trading |
|
Market network | 170 |
Trading profit | 4 893 389 391 cr |
Commodities traded | 104 510 |
Average profit | 3 822 960 cr |
Highest single transaction | 734 623 232 cr |
Mining |
|
Profits from mining | 4 612 345 005 cr |
Minerals refined | 5 852 |
Materials collected | 25 040 |
Exploration |
|
Systems visited | 31 823 |
Profits from exploration | 3 485 426 444 cr |
Level 2 detailed scans | 72 935 |
Level 3 detailed scans | 76 826 |
Highest payout | 10 586 821 cr |
Total hyperspace distance | 1 442 091 ly |
Total hyperspace jumps | 34 696 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 17W 4D 4H 44M |
Passengers |
|
Total bulk passengers delivered | 1 746 |
Total VIPs delivered | 2 190 |
Total delivered | 3 936 |
Total ejected | 8 |
Search and Rescue |
|
Total items rescued | 820 |
Total profit | 30 741 486 cr |
Total rescue transactions | 23 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 2 258 |
Grade 1 upgrades generated | 401 |
Grade 2 upgrades generated | 350 |
Grade 3 upgrades generated | 505 |
Grade 4 upgrades generated | 466 |
Grade 5 upgrades generated | 536 |
Crew |
|
Crew credits earned | 50 cr |
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 2H 10M 6S |
Time in gunner role | 55M 8S |