CMDR TyWuNon profile
(Diamondback Explorer)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 7 632 799 650 cr |
Credits spent on ships | 1 182 260 311 cr |
Credits spent on outfitting | 1 680 700 714 cr |
Credits spent on repairs | 9 485 702 cr |
Credits spent on fuel | 259 497 cr |
Credits spent on munitions | 243 904 cr |
Insurance claims | 33 |
Total claim costs | 45 812 141 cr |
Combat |
|
Bounties claimed | 312 |
Profit from bounties | 19 946 512 cr |
Combat bonds | 28 |
Profit from combat bonds | 818 552 cr |
Assassinations | 13 |
Profit from assassinations | 5 281 127 cr |
Highest single reward | 719 897 cr |
Skimmers killed | 3 |
Crime |
|
Fines issued | 52 |
Lifetime fines value | 70 404 cr |
Bounties received/earned | 9 |
Lifetime bounty value | 4 150 cr |
Highest bounty issued | 750 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 16 978 cr |
Commodities smuggled | 26 |
Average profit | 3 396 cr |
Highest single transaction | 11 502 cr |
Trading |
|
Market network | 152 |
Trading profit | 6 954 944 704 cr |
Commodities traded | 127 320 |
Average profit | 13 717 840 cr |
Highest single transaction | 854 681 088 cr |
Mining |
|
Profits from mining | 3 226 188 087 cr |
Minerals refined | 5 552 |
Materials collected | 8 317 |
Exploration |
|
Systems visited | 3 913 |
Profits from exploration | 518 191 445 cr |
Level 2 detailed scans | 15 834 |
Level 3 detailed scans | 15 724 |
Highest payout | 12 513 341 cr |
Total hyperspace distance | 181 344 ly |
Total hyperspace jumps | 5 824 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 23 692,95 ly |
Approximate time played | 4W 3D 7H 45M |
Passengers |
|
Total bulk passengers delivered | 5 964 |
Total VIPs delivered | 5 396 |
Total delivered | 11 360 |
Total ejected | 3 |
Search and Rescue |
|
Total items rescued | 53 |
Total profit | 1 121 264 cr |
Total rescue transactions | 14 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 691 |
Grade 1 upgrades generated | 186 |
Grade 2 upgrades generated | 152 |
Grade 3 upgrades generated | 150 |
Grade 4 upgrades generated | 95 |
Grade 5 upgrades generated | 108 |
Crew |
|
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 34M 49S |
Time in gunner role | 35M 38S |