CMDR dasTir profile
(Krait Phantom)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2 977 518 852 cr |
Credits spent on ships | 1 873 065 160 cr |
Credits spent on outfitting | 1 489 410 502 cr |
Credits spent on repairs | 17 036 429 cr |
Credits spent on fuel | 115 812 cr |
Credits spent on munitions | 822 614 cr |
Insurance claims | 70 |
Total claim costs | 200 498 554 cr |
Combat |
|
Bounties claimed | 1 246 |
Profit from bounties | 51 747 188 cr |
Combat bonds | 336 |
Profit from combat bonds | 13 020 581 cr |
Assassinations | 3 |
Profit from assassinations | 323 644 cr |
Highest single reward | 211 734 cr |
Skimmers killed | 7 |
Crime |
|
Fines issued | 128 |
Lifetime fines value | 78 065 cr |
Bounties received/earned | 45 |
Lifetime bounty value | 29 510 cr |
Highest bounty issued | 5 280 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 4 417 159 cr |
Commodities smuggled | 1 643 |
Average profit | 163 598 cr |
Highest single transaction | 740 112 cr |
Trading |
|
Market network | 91 |
Trading profit | 1 256 122 918 cr |
Commodities traded | 17 963 |
Average profit | 2 184 562 cr |
Highest single transaction | 283 053 154 cr |
Mining |
|
Profits from mining | 1 230 582 577 cr |
Minerals refined | 1 625 |
Materials collected | 6 999 |
Exploration |
|
Systems visited | 9 597 |
Profits from exploration | 233 952 830 cr |
Level 2 detailed scans | 3 465 |
Level 3 detailed scans | 18 112 |
Highest payout | 4 865 443 cr |
Total hyperspace distance | 306 894 ly |
Total hyperspace jumps | 13 016 |
Max distance from start | 25 901,44 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 23 683,36 ly |
Approximate time played | 7W 5D 14H 9M |
Passengers |
|
Total bulk passengers delivered | 2 972 |
Total VIPs delivered | 631 |
Total delivered | 3 603 |
Total ejected | 15 |
Search and Rescue |
|
Total items rescued | 33 |
Total profit | 104 996 cr |
Total rescue transactions | 20 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 551 |
Grade 1 upgrades generated | 150 |
Grade 2 upgrades generated | 152 |
Grade 3 upgrades generated | 155 |
Grade 4 upgrades generated | 77 |
Grade 5 upgrades generated | 17 |
Crew |
|
Crew credits earned | 133 850 654 cr |
Crew hired | 9 |
Crew fired | 2 |
Crew lost | 6 |
Multi-Crew |
|
Total time in multi-crew | 7H 22M 29S |
Time in gunner role | 5M 18S |
Total credits accrued | 43 440 cr |