CMDR El capitan kid profile
(Krait Mk II)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 96 595 407 749 cr |
Credits spent on ships | 7 862 898 003 cr |
Credits spent on outfitting | 31 197 958 059 cr |
Credits spent on repairs | 374 131 635 cr |
Credits spent on fuel | 3 336 995 cr |
Credits spent on munitions | 77 812 729 cr |
Insurance claims | 269 |
Total claim costs | 2 191 778 925 cr |
Combat |
|
Bounties claimed | 36 143 |
Profit from bounties | 3 045 120 639 cr |
Combat bonds | 6 393 |
Profit from combat bonds | 199 618 274 cr |
Assassinations | 816 |
Profit from assassinations | 2 926 853 959 cr |
Highest single reward | 2 133 905 cr |
Skimmers killed | 6 427 |
Crime |
|
Fines issued | 7 588 |
Lifetime fines value | 50 102 647 cr |
Bounties received/earned | 3 597 |
Lifetime bounty value | 5 832 665 cr |
Highest bounty issued | 1 216 000 cr |
Smuggling |
|
Black market network | 16 |
Black market profit | 12 825 111 cr |
Commodities smuggled | 4 309 |
Average profit | 80 157 cr |
Highest single transaction | 1 629 500 cr |
Trading |
|
Market network | 304 |
Trading profit | 2 547 094 177 cr |
Commodities traded | 338 643 |
Average profit | 459 847 cr |
Highest single transaction | 253 800 796 cr |
Mining |
|
Profits from mining | 370 277 794 cr |
Minerals refined | 5 174 |
Materials collected | 126 866 |
Exploration |
|
Systems visited | 16 227 |
Profits from exploration | 423 906 519 cr |
Level 2 detailed scans | 27 524 |
Level 3 detailed scans | 37 867 |
Highest payout | 2 134 615 cr |
Total hyperspace distance | 1 667 770 ly |
Total hyperspace jumps | 65 337 |
Max distance from start | 22 010,22 ly |
Max distance from Sol | 22 017,71 ly |
Max distance from Colonia | 26 844,50 ly |
Approximate time played | 125W 6D 2H 30M |
Passengers |
|
Total bulk passengers delivered | 9 444 |
Total VIPs delivered | 62 502 |
Total delivered | 71 946 |
Total ejected | 266 |
Search and Rescue |
|
Total items rescued | 281 |
Total profit | 5 688 311 cr |
Total rescue transactions | 74 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 12 685 |
Grade 1 upgrades generated | 1 698 |
Grade 2 upgrades generated | 1 561 |
Grade 3 upgrades generated | 2 529 |
Grade 4 upgrades generated | 2 651 |
Grade 5 upgrades generated | 4 246 |
Crew |
|
Crew credits earned | 23 727 132 406 cr |
Crew hired | 129 |
Crew fired | 79 |
Crew lost | 65 |
Multi-Crew |
|
Total time in multi-crew | 3H 18M 26S |
Time in gunner role | 4M 3S |
Time in fighter con role | 57S |
Total credits accrued | 70 704 cr |