CMDR Elrik profile
(Imperial Cutter)
Federation: Lt. Commander
Empire: Duke
Balance |
|
---|---|
Current assets | 3 588 209 196 cr |
Credits spent on ships | 896 914 090 cr |
Credits spent on outfitting | 2 258 866 240 cr |
Credits spent on repairs | 34 360 886 cr |
Credits spent on fuel | 409 800 cr |
Credits spent on munitions | 4 120 938 cr |
Insurance claims | 77 |
Total claim costs | 108 058 821 cr |
Combat |
|
Bounties claimed | 998 |
Profit from bounties | 32 033 094 cr |
Combat bonds | 1 747 |
Profit from combat bonds | 77 337 616 cr |
Assassinations | 33 |
Profit from assassinations | 9 218 639 cr |
Highest single reward | 349 650 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 184 |
Lifetime fines value | 1 507 327 cr |
Bounties received/earned | 355 |
Lifetime bounty value | 792 690 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 54 580 cr |
Commodities smuggled | 75 |
Average profit | 2 729 cr |
Highest single transaction | 30 605 cr |
Trading |
|
Market network | 74 |
Trading profit | 1 488 439 612 cr |
Commodities traded | 16 357 |
Average profit | 2 895 797 cr |
Highest single transaction | 491 979 488 cr |
Mining |
|
Profits from mining | 1 430 072 514 cr |
Minerals refined | 4 883 |
Materials collected | 13 847 |
Exploration |
|
Systems visited | 16 061 |
Profits from exploration | 1 132 061 543 cr |
Level 2 detailed scans | 16 741 |
Level 3 detailed scans | 34 455 |
Highest payout | 8 462 380 cr |
Total hyperspace distance | 932 598 ly |
Total hyperspace jumps | 18 405 |
Max distance from start | 65 299,19 ly |
Max distance from Sol | 65 356,04 ly |
Max distance from Colonia | 50 008,05 ly |
Approximate time played | 8W 6D 15H 20M |
Passengers |
|
Total bulk passengers delivered | 949 |
Total VIPs delivered | 249 |
Total delivered | 1 198 |
Total ejected | 38 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 1 442 |
Grade 1 upgrades generated | 389 |
Grade 2 upgrades generated | 271 |
Grade 3 upgrades generated | 340 |
Grade 4 upgrades generated | 255 |
Grade 5 upgrades generated | 187 |
Crew |
|
Crew credits earned | 346 940 472 cr |
Crew hired | 21 |
Crew fired | 16 |
Crew lost | 5 |
Multi-Crew |
|
Total time in multi-crew | 10H 18M 29S |
Time in gunner role | 1M |