CMDR LordQuack profile
(Diamondback Explorer)
Federation: Chief Petty Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 3 683 738 514 cr |
Credits spent on ships | 639 345 107 cr |
Credits spent on outfitting | 1 369 710 291 cr |
Credits spent on repairs | 3 373 538 cr |
Credits spent on fuel | 237 648 cr |
Credits spent on munitions | 712 206 cr |
Insurance claims | 92 |
Total claim costs | 115 779 153 cr |
Combat |
|
Bounties claimed | 3 666 |
Profit from bounties | 118 983 853 cr |
Combat bonds | 3 |
Profit from combat bonds | 56 580 cr |
Assassinations | 2 |
Profit from assassinations | 259 300 cr |
Highest single reward | 116 265 cr |
Skimmers killed | 1 |
Crime |
|
Fines issued | 163 |
Lifetime fines value | 1 666 701 cr |
Bounties received/earned | 59 |
Lifetime bounty value | 90 000 cr |
Highest bounty issued | 28 000 cr |
Smuggling |
|
Black market network | 3 |
Black market profit | 1 179 855 cr |
Commodities smuggled | 185 |
Average profit | 235 971 cr |
Highest single transaction | 783 576 cr |
Trading |
|
Market network | 24 |
Trading profit | 3 017 813 598 cr |
Commodities traded | 74 336 |
Average profit | 10 264 672 cr |
Highest single transaction | 647 610 172 cr |
Mining |
|
Profits from mining | 2 871 439 329 cr |
Minerals refined | 2 229 |
Materials collected | 1 441 |
Exploration |
|
Systems visited | 3 736 |
Profits from exploration | 118 917 346 cr |
Level 2 detailed scans | 2 714 |
Level 3 detailed scans | 13 843 |
Highest payout | 3 980 987 cr |
Total hyperspace distance | 133 724 ly |
Total hyperspace jumps | 5 054 |
Max distance from start | 6 206,83 ly |
Max distance from Sol | 6 196,55 ly |
Max distance from Colonia | 24 800,88 ly |
Approximate time played | 2W 3D 18H 11M |
Passengers |
|
Total bulk passengers delivered | 449 |
Total VIPs delivered | 205 |
Total delivered | 654 |
Total ejected | 10 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 73 |
Grade 1 upgrades generated | 31 |
Grade 2 upgrades generated | 25 |
Grade 3 upgrades generated | 8 |
Grade 4 upgrades generated | 9 |
Crew |
|
Crew credits earned | 304 154 469 cr |
Crew hired | 3 |
Crew fired | 2 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 3H 56M 59S |
Time in gunner role | 8M 4S |
Time in fighter con role | 24M 52S |
Total credits accrued | 324 734 cr |