CMDR Vacaendack profile
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 15 988 099 401 cr |
Credits spent on ships | 2 101 698 996 cr |
Credits spent on outfitting | 4 541 162 681 cr |
Credits spent on repairs | 51 810 831 cr |
Credits spent on fuel | 1 352 624 cr |
Credits spent on munitions | 3 378 366 cr |
Insurance claims | 343 |
Total claim costs | 969 887 685 cr |
Combat |
|
Bounties claimed | 7 871 |
Profit from bounties | 406 585 253 cr |
Combat bonds | 8 177 |
Profit from combat bonds | 300 032 243 cr |
Assassinations | 568 |
Profit from assassinations | 59 664 697 cr |
Highest single reward | 1 978 500 cr |
Skimmers killed | 189 |
Crime |
|
Fines issued | 740 |
Lifetime fines value | 42 912 471 cr |
Bounties received/earned | 806 |
Lifetime bounty value | 4 937 365 cr |
Highest bounty issued | 1 274 100 cr |
Smuggling |
|
Black market network | 55 |
Black market profit | 133 789 733 cr |
Commodities smuggled | 17 653 |
Average profit | 773 351 cr |
Highest single transaction | 29 305 536 cr |
Trading |
|
Market network | 289 |
Trading profit | 15 325 743 527 cr |
Commodities traded | 200 599 |
Average profit | 6 724 767 cr |
Highest single transaction | 749 840 384 cr |
Mining |
|
Profits from mining | 14 712 495 220 cr |
Minerals refined | 25 072 |
Materials collected | 33 057 |
Exploration |
|
Systems visited | 16 140 |
Profits from exploration | 822 154 613 cr |
Level 2 detailed scans | 39 573 |
Level 3 detailed scans | 66 427 |
Highest payout | 16 916 663 cr |
Total hyperspace distance | 645 740 ly |
Total hyperspace jumps | 29 820 |
Max distance from start | 25 857,25 ly |
Max distance from Sol | 25 913,48 ly |
Max distance from Colonia | 32 557,18 ly |
Approximate time played | 32W 1D 1H 48M |
Passengers |
|
Total bulk passengers delivered | 476 |
Total VIPs delivered | 1 055 |
Total delivered | 1 531 |
Total ejected | 28 |
Search and Rescue |
|
Total items rescued | 23 |
Total profit | 468 893 cr |
Total rescue transactions | 14 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 3 029 |
Grade 1 upgrades generated | 488 |
Grade 2 upgrades generated | 523 |
Grade 3 upgrades generated | 766 |
Grade 4 upgrades generated | 718 |
Grade 5 upgrades generated | 534 |
Crew |
|
Crew credits earned | 1 830 795 880 cr |
Crew hired | 13 |
Crew fired | 3 |
Crew lost | 19 |
Multi-Crew |
|
Total time in multi-crew | 12H 55M 25S |
Time in gunner role | 1H 4M 26S |