CMDR Dursh profile
(Imperial Cutter)
Federation: Midshipman
Empire: Prince
Balance |
|
---|---|
Current assets | 1 931 275 317 cr |
Credits spent on ships | 711 936 839 cr |
Credits spent on outfitting | 1 195 640 131 cr |
Credits spent on repairs | 7 465 941 cr |
Credits spent on fuel | 508 101 cr |
Credits spent on munitions | 805 994 cr |
Insurance claims | 16 |
Total claim costs | 84 415 312 cr |
Combat |
|
Bounties claimed | 816 |
Profit from bounties | 25 795 945 cr |
Combat bonds | 67 |
Profit from combat bonds | 2 446 820 cr |
Assassinations | 18 |
Profit from assassinations | 1 302 446 cr |
Highest single reward | 348 536 cr |
Skimmers killed | 6 |
Crime |
|
Fines issued | 52 |
Lifetime fines value | 31 739 cr |
Bounties received/earned | 10 |
Lifetime bounty value | 17 430 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 45 223 cr |
Commodities smuggled | 17 |
Average profit | 5 025 cr |
Highest single transaction | 12 300 cr |
Trading |
|
Market network | 170 |
Trading profit | 1 134 622 280 cr |
Commodities traded | 48 374 |
Average profit | 1 609 393 cr |
Highest single transaction | 149 996 051 cr |
Mining |
|
Profits from mining | 1 063 143 207 cr |
Minerals refined | 2 333 |
Materials collected | 13 102 |
Exploration |
|
Systems visited | 2 079 |
Profits from exploration | 122 654 075 cr |
Level 2 detailed scans | 4 484 |
Level 3 detailed scans | 4 429 |
Highest payout | 6 424 651 cr |
Total hyperspace distance | 72 975 ly |
Total hyperspace jumps | 3 881 |
Max distance from start | 5 031,41 ly |
Max distance from Sol | 5 070,07 ly |
Max distance from Colonia | 22 975,58 ly |
Approximate time played | 4W 3D 13H 6M |
Passengers |
|
Total bulk passengers delivered | 2 |
Total VIPs delivered | 1 716 |
Total delivered | 1 718 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 59 668 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 1 259 |
Grade 1 upgrades generated | 193 |
Grade 2 upgrades generated | 229 |
Grade 3 upgrades generated | 280 |
Grade 4 upgrades generated | 316 |
Grade 5 upgrades generated | 241 |
Crew |
|
Crew credits earned | 137 663 780 cr |
Crew hired | 4 |
Crew fired | 2 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 2H 30M 14S |