CMDR Frough profile
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 1 896 481 915 cr |
Credits spent on ships | 454 746 062 cr |
Credits spent on outfitting | 870 504 682 cr |
Credits spent on repairs | 8 380 862 cr |
Credits spent on fuel | 1 699 500 cr |
Credits spent on munitions | 1 927 204 cr |
Insurance claims | 25 |
Total claim costs | 31 059 054 cr |
Combat |
|
Bounties claimed | 336 |
Profit from bounties | 11 792 349 cr |
Combat bonds | 1 574 |
Profit from combat bonds | 52 896 687 cr |
Assassinations | 52 |
Profit from assassinations | 25 182 131 cr |
Highest single reward | 285 457 cr |
Skimmers killed | 13 |
Crime |
|
Fines issued | 161 |
Lifetime fines value | 1 134 702 cr |
Bounties received/earned | 95 |
Lifetime bounty value | 177 035 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 14 |
Black market profit | 20 148 255 cr |
Commodities smuggled | 8 320 |
Average profit | 324 972 cr |
Highest single transaction | 839 168 cr |
Trading |
|
Market network | 432 |
Trading profit | 1 376 591 225 cr |
Commodities traded | 382 677 |
Average profit | 816 484 cr |
Highest single transaction | 204 524 484 cr |
Mining |
|
Profits from mining | 962 992 113 cr |
Minerals refined | 1 399 |
Materials collected | 17 071 |
Exploration |
|
Systems visited | 4 468 |
Profits from exploration | 657 055 776 cr |
Level 2 detailed scans | 32 271 |
Level 3 detailed scans | 35 386 |
Highest payout | 11 477 360 cr |
Total hyperspace distance | 269 523 ly |
Total hyperspace jumps | 12 079 |
Max distance from start | 22 009,15 ly |
Max distance from Sol | 22 017,71 ly |
Max distance from Colonia | 23 705,84 ly |
Approximate time played | 9W 4D 15H 14M |
Passengers |
|
Total bulk passengers delivered | 1 157 |
Total VIPs delivered | 0 |
Total delivered | 1 157 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 33 |
Total profit | 547 058 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 1 248 |
Grade 1 upgrades generated | 238 |
Grade 2 upgrades generated | 259 |
Grade 3 upgrades generated | 300 |
Grade 4 upgrades generated | 237 |
Grade 5 upgrades generated | 214 |
Multi-Crew |
|
Total time in multi-crew | 2H 9M 22S |
Time in fighter con role | 43M 49S |
Total credits accrued | 656 292 cr |