CMDR Saeon profile
(Federal Corvette)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2 892 183 988 cr |
Credits spent on ships | 729 666 769 cr |
Credits spent on outfitting | 1 679 826 539 cr |
Credits spent on repairs | 9 468 177 cr |
Credits spent on fuel | 104 910 cr |
Credits spent on munitions | 624 791 cr |
Insurance claims | 57 |
Total claim costs | 127 720 132 cr |
Combat |
|
Bounties claimed | 3 242 |
Profit from bounties | 217 473 724 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 8 |
Profit from assassinations | 2 650 012 cr |
Highest single reward | 338 460 cr |
Skimmers killed | 21 |
Crime |
|
Fines issued | 74 |
Lifetime fines value | 201 586 cr |
Bounties received/earned | 47 |
Lifetime bounty value | 28 035 cr |
Highest bounty issued | 7 500 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 92 426 cr |
Commodities smuggled | 85 |
Average profit | 15 404 cr |
Highest single transaction | 57 200 cr |
Trading |
|
Market network | 73 |
Trading profit | 15 521 025 cr |
Commodities traded | 5 563 |
Average profit | 47 033 cr |
Highest single transaction | 1 679 904 cr |
Mining |
|
Profits from mining | 2 887 177 cr |
Minerals refined | 810 |
Materials collected | 10 674 |
Exploration |
|
Systems visited | 18 501 |
Profits from exploration | 2 520 668 226 cr |
Level 2 detailed scans | 17 891 |
Level 3 detailed scans | 155 058 |
Highest payout | 14 007 102 cr |
Total hyperspace distance | 1 028 112 ly |
Total hyperspace jumps | 19 926 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 48 008,41 ly |
Approximate time played | 10W 4D 11H 29M |
Passengers |
|
Total bulk passengers delivered | 33 |
Total VIPs delivered | 16 |
Total delivered | 49 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 1 134 |
Grade 1 upgrades generated | 295 |
Grade 2 upgrades generated | 129 |
Grade 3 upgrades generated | 156 |
Grade 4 upgrades generated | 136 |
Grade 5 upgrades generated | 418 |
Crew |
|
Crew credits earned | 82 234 001 cr |
Crew hired | 137 |
Crew fired | 133 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 2H 26M 20S |
Time in gunner role | 1H 8M 32S |
Time in fighter con role | 1M 4S |