CMDR Aisaak Revlon profile
(Anaconda)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 3 903 495 547 cr |
Credits spent on ships | 1 186 915 266 cr |
Credits spent on outfitting | 2 294 911 409 cr |
Credits spent on repairs | 10 307 661 cr |
Credits spent on fuel | 621 395 cr |
Credits spent on munitions | 862 181 cr |
Insurance claims | 22 |
Total claim costs | 186 912 477 cr |
Combat |
|
Bounties claimed | 305 |
Profit from bounties | 30 668 335 cr |
Combat bonds | 226 |
Profit from combat bonds | 19 283 409 cr |
Assassinations | 41 |
Profit from assassinations | 39 491 266 cr |
Highest single reward | 807 200 cr |
Skimmers killed | 26 |
Crime |
|
Fines issued | 80 |
Lifetime fines value | 197 611 cr |
Bounties received/earned | 40 |
Lifetime bounty value | 167 000 cr |
Highest bounty issued | 87 500 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 26 224 cr |
Commodities smuggled | 44 |
Average profit | 26 224 cr |
Highest single transaction | 26 224 cr |
Trading |
|
Market network | 109 |
Trading profit | 4 787 245 544 cr |
Commodities traded | 329 018 |
Average profit | 7 410 597 cr |
Highest single transaction | 58 690 468 cr |
Mining |
|
Profits from mining | 260 853 777 cr |
Minerals refined | 987 |
Materials collected | 4 306 |
Exploration |
|
Systems visited | 2 175 |
Profits from exploration | 175 674 891 cr |
Level 2 detailed scans | 9 254 |
Level 3 detailed scans | 9 254 |
Highest payout | 6 739 705 cr |
Total hyperspace distance | 91 396 ly |
Total hyperspace jumps | 4 024 |
Max distance from start | 5 104,14 ly |
Max distance from Sol | 13 407,38 ly |
Max distance from Colonia | 22 670,29 ly |
Approximate time played | 7W 14H 36M |
Passengers |
|
Total bulk passengers delivered | 10 482 |
Total VIPs delivered | 2 |
Total delivered | 10 484 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 31 |
Total profit | 802 314 cr |
Total rescue transactions | 18 |
Crafting |
|
Number of engineers used | 2 |
Number of upgrades generated | 347 |
Grade 1 upgrades generated | 131 |
Grade 2 upgrades generated | 88 |
Grade 3 upgrades generated | 83 |
Grade 4 upgrades generated | 28 |
Grade 5 upgrades generated | 17 |
Crew |
|
Crew credits earned | 1 217 447 739 cr |
Crew hired | 4 |
Crew fired | 1 |
Crew lost | 10 |
Multi-Crew |
|
Total time in multi-crew | 1H 36M 44S |