CMDR Aisaak Revlon profile
(Anaconda)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 4 261 930 861 cr |
Credits spent on ships | 1 186 915 266 cr |
Credits spent on outfitting | 2 294 911 409 cr |
Credits spent on repairs | 11 083 740 cr |
Credits spent on fuel | 629 650 cr |
Credits spent on munitions | 881 442 cr |
Insurance claims | 24 |
Total claim costs | 192 518 951 cr |
Combat |
|
Bounties claimed | 305 |
Profit from bounties | 30 668 335 cr |
Combat bonds | 226 |
Profit from combat bonds | 19 283 409 cr |
Assassinations | 41 |
Profit from assassinations | 39 491 266 cr |
Highest single reward | 807 200 cr |
Skimmers killed | 26 |
Crime |
|
Fines issued | 80 |
Lifetime fines value | 197 611 cr |
Bounties received/earned | 40 |
Lifetime bounty value | 167 000 cr |
Highest bounty issued | 87 500 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 26 224 cr |
Commodities smuggled | 44 |
Average profit | 26 224 cr |
Highest single transaction | 26 224 cr |
Trading |
|
Market network | 109 |
Trading profit | 4 787 457 596 cr |
Commodities traded | 329 333 |
Average profit | 7 331 482 cr |
Highest single transaction | 58 690 468 cr |
Mining |
|
Profits from mining | 261 065 829 cr |
Minerals refined | 1 071 |
Materials collected | 4 846 |
Exploration |
|
Systems visited | 2 768 |
Profits from exploration | 534 892 218 cr |
Level 2 detailed scans | 13 581 |
Level 3 detailed scans | 13 581 |
Highest payout | 6 739 705 cr |
Total hyperspace distance | 121 255 ly |
Total hyperspace jumps | 4 634 |
Max distance from start | 28 648,59 ly |
Max distance from Sol | 31 760,44 ly |
Max distance from Colonia | 30 348,37 ly |
Approximate time played | 7W 4D 9H 26M |
Passengers |
|
Total bulk passengers delivered | 10 482 |
Total VIPs delivered | 2 |
Total delivered | 10 484 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 31 |
Total profit | 802 314 cr |
Total rescue transactions | 18 |
Crafting |
|
Number of engineers used | 2 |
Number of upgrades generated | 347 |
Grade 1 upgrades generated | 131 |
Grade 2 upgrades generated | 88 |
Grade 3 upgrades generated | 83 |
Grade 4 upgrades generated | 28 |
Grade 5 upgrades generated | 17 |
Crew |
|
Crew credits earned | 1 345 685 155 cr |
Crew hired | 4 |
Crew fired | 1 |
Crew lost | 10 |
Multi-Crew |
|
Total time in multi-crew | 1H 36M 44S |