CMDR Lazrien profile
Federation: Recruit
Empire: None
Balance |
|
---|---|
Current assets | 1 077 102 447 cr |
Credits spent on ships | 81 355 552 cr |
Credits spent on outfitting | 76 463 553 cr |
Credits spent on repairs | 1 643 584 cr |
Credits spent on fuel | 66 391 cr |
Credits spent on munitions | 390 463 cr |
Insurance claims | 7 |
Total claim costs | 7 033 664 cr |
Combat |
|
Bounties claimed | 330 |
Profit from bounties | 23 048 965 cr |
Combat bonds | 54 |
Profit from combat bonds | 1 803 200 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 309 922 cr |
Skimmers killed | 23 |
Crime |
|
Fines issued | 25 |
Lifetime fines value | 4 700 cr |
Bounties received/earned | 19 |
Lifetime bounty value | 15 700 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 2 |
Black market profit | 74 726 cr |
Commodities smuggled | 13 |
Average profit | 10 675 cr |
Highest single transaction | 22 620 cr |
Trading |
|
Market network | 24 |
Trading profit | 281 074 667 cr |
Commodities traded | 2 400 |
Average profit | 2 036 773 cr |
Highest single transaction | 47 005 240 cr |
Mining |
|
Profits from mining | 273 810 228 cr |
Minerals refined | 1 716 |
Materials collected | 7 031 |
Exploration |
|
Systems visited | 4 482 |
Profits from exploration | 775 322 649 cr |
Level 2 detailed scans | 16 409 |
Level 3 detailed scans | 17 445 |
Highest payout | 9 575 161 cr |
Total hyperspace distance | 230 046 ly |
Total hyperspace jumps | 4 727 |
Max distance from start | 65 648,16 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 9W 6D 2H 35M |
Passengers |
|
Total bulk passengers delivered | 32 |
Total VIPs delivered | 31 |
Total delivered | 63 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 283 |
Total profit | 9 794 231 cr |
Total rescue transactions | 17 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 111 |
Grade 1 upgrades generated | 28 |
Grade 2 upgrades generated | 35 |
Grade 3 upgrades generated | 22 |
Grade 4 upgrades generated | 11 |
Grade 5 upgrades generated | 15 |
Multi-Crew |
|
Total time in multi-crew | 2H 26M 55S |
Time in gunner role | 3M 50S |
Time in fighter con role | 38M 3S |
Total credits accrued | 72 672 cr |