CMDR Azorus profile
(Imperial Cutter)
Federation: Vice Admiral
Empire: King
Balance |
|
---|---|
Current assets | 7 551 720 200 cr |
Credits spent on ships | 1 641 401 823 cr |
Credits spent on outfitting | 6 126 215 876 cr |
Credits spent on repairs | 89 433 945 cr |
Credits spent on fuel | 1 197 663 cr |
Credits spent on munitions | 5 636 176 cr |
Insurance claims | 89 |
Total claim costs | 375 774 194 cr |
Combat |
|
Bounties claimed | 2 634 |
Profit from bounties | 142 213 429 cr |
Combat bonds | 1 067 |
Profit from combat bonds | 85 487 224 cr |
Assassinations | 121 |
Profit from assassinations | 114 869 450 cr |
Highest single reward | 957 626 cr |
Skimmers killed | 53 |
Crime |
|
Fines issued | 860 |
Lifetime fines value | 250 655 981 cr |
Bounties received/earned | 171 |
Lifetime bounty value | 225 595 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 23 |
Black market profit | 194 678 180 cr |
Commodities smuggled | 26 061 |
Average profit | 888 941 cr |
Highest single transaction | 1 707 264 cr |
Trading |
|
Market network | 132 |
Trading profit | 148 000 796 cr |
Commodities traded | 33 481 |
Average profit | 134 180 cr |
Highest single transaction | 39 363 884 cr |
Mining |
|
Profits from mining | 96 565 608 cr |
Minerals refined | 1 538 |
Materials collected | 38 971 |
Exploration |
|
Systems visited | 9 271 |
Profits from exploration | 427 453 362 cr |
Level 2 detailed scans | 19 486 |
Level 3 detailed scans | 57 109 |
Highest payout | 7 366 041 cr |
Total hyperspace distance | 421 708 ly |
Total hyperspace jumps | 14 997 |
Max distance from start | 34 639,87 ly |
Max distance from Sol | 34 239,32 ly |
Max distance from Colonia | 22 468,51 ly |
Approximate time played | 11W 1D 3H 8M |
Passengers |
|
Total bulk passengers delivered | 8 040 |
Total VIPs delivered | 14 909 |
Total delivered | 22 949 |
Total ejected | 305 |
Search and Rescue |
|
Total items rescued | 4 |
Total profit | 68 294 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 2 184 |
Grade 1 upgrades generated | 445 |
Grade 2 upgrades generated | 258 |
Grade 3 upgrades generated | 478 |
Grade 4 upgrades generated | 396 |
Grade 5 upgrades generated | 607 |
Crew |
|
Crew credits earned | 596 470 385 cr |
Crew hired | 16 |
Crew fired | 10 |
Crew lost | 5 |
Multi-Crew |
|
Total time in multi-crew | 4H 31M 50S |
Time in gunner role | 33M 55S |
Time in fighter con role | 23M 5S |
Total credits accrued | 42 522 cr |