CMDR Jimadiah profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 8 382 572 812 cr |
Credits spent on ships | 904 163 090 cr |
Credits spent on outfitting | 3 116 976 986 cr |
Credits spent on repairs | 31 971 655 cr |
Credits spent on fuel | 463 317 cr |
Credits spent on munitions | 2 899 154 cr |
Insurance claims | 36 |
Total claim costs | 178 811 716 cr |
Combat |
|
Bounties claimed | 3 168 |
Profit from bounties | 193 954 365 cr |
Combat bonds | 1 676 |
Profit from combat bonds | 68 510 904 cr |
Assassinations | 10 |
Profit from assassinations | 4 234 334 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 614 |
Crime |
|
Fines issued | 133 |
Lifetime fines value | 129 294 cr |
Bounties received/earned | 125 |
Lifetime bounty value | 1 684 395 cr |
Highest bounty issued | 1 045 200 cr |
Smuggling |
|
Black market network | 16 |
Black market profit | 358 129 cr |
Commodities smuggled | 330 |
Average profit | 8 735 cr |
Highest single transaction | 53 547 cr |
Trading |
|
Market network | 185 |
Trading profit | 1 035 103 314 cr |
Commodities traded | 39 018 |
Average profit | 951 382 cr |
Highest single transaction | 336 955 437 cr |
Mining |
|
Profits from mining | 1 000 530 412 cr |
Minerals refined | 13 345 |
Materials collected | 27 911 |
Exploration |
|
Systems visited | 15 372 |
Profits from exploration | 2 472 090 328 cr |
Level 2 detailed scans | 48 904 |
Level 3 detailed scans | 197 973 |
Highest payout | 23 280 594 cr |
Total hyperspace distance | 719 532 ly |
Total hyperspace jumps | 17 809 |
Max distance from start | 65 371,54 ly |
Max distance from Sol | 65 428,39 ly |
Max distance from Colonia | 46 394,39 ly |
Approximate time played | 42W 6D 8H 43M |
Passengers |
|
Total bulk passengers delivered | 13 378 |
Total VIPs delivered | 841 |
Total delivered | 14 219 |
Total ejected | 5 |
Search and Rescue |
|
Total items rescued | 82 |
Total profit | 2 181 212 cr |
Total rescue transactions | 11 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 1 830 |
Grade 1 upgrades generated | 299 |
Grade 2 upgrades generated | 350 |
Grade 3 upgrades generated | 476 |
Grade 4 upgrades generated | 381 |
Grade 5 upgrades generated | 324 |
Crew |
|
Crew credits earned | 1 431 720 237 cr |
Crew hired | 26 |
Crew fired | 23 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 3H 58M 22S |