CMDR Men Hell profile
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 26 894 391 089 cr |
Credits spent on ships | 1 637 447 488 cr |
Credits spent on outfitting | 3 689 650 174 cr |
Credits spent on repairs | 109 588 560 cr |
Credits spent on fuel | 463 139 cr |
Credits spent on munitions | 1 455 257 cr |
Insurance claims | 592 |
Total claim costs | 8 913 855 809 cr |
Combat |
|
Bounties claimed | 172 |
Profit from bounties | 64 174 561 cr |
Combat bonds | 4 210 |
Profit from combat bonds | 29 293 845 622 cr |
Assassinations | 10 |
Profit from assassinations | 2 963 297 cr |
Highest single reward | 877 393 cr |
Skimmers killed | 20 |
Crime |
|
Fines issued | 281 |
Lifetime fines value | 252 719 cr |
Bounties received/earned | 373 |
Lifetime bounty value | 390 700 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 63 |
Trading profit | 3 063 965 884 cr |
Commodities traded | 133 250 |
Average profit | 12 354 701 cr |
Highest single transaction | 188 391 100 cr |
Mining |
|
Profits from mining | 1 491 702 769 cr |
Minerals refined | 5 884 |
Materials collected | 14 601 |
Exploration |
|
Systems visited | 4 220 |
Profits from exploration | 271 346 224 cr |
Level 2 detailed scans | 12 390 |
Level 3 detailed scans | 12 388 |
Highest payout | 9 131 793 cr |
Total hyperspace distance | 393 999 ly |
Total hyperspace jumps | 5 993 |
Max distance from start | 35 401,98 ly |
Max distance from Sol | 35 451,07 ly |
Max distance from Colonia | 31 280,77 ly |
Approximate time played | 9W 2D 7H 19M |
Passengers |
|
Total bulk passengers delivered | 1 462 |
Total VIPs delivered | 141 |
Total delivered | 1 603 |
Total ejected | 658 |
Crafting |
|
Number of engineers used | 22 |
Number of upgrades generated | 2 414 |
Grade 1 upgrades generated | 326 |
Grade 2 upgrades generated | 426 |
Grade 3 upgrades generated | 565 |
Grade 4 upgrades generated | 578 |
Grade 5 upgrades generated | 519 |
Crew |
|
Crew credits earned | 1 506 947 448 cr |
Crew hired | 4 |
Crew fired | 4 |
Multi-Crew |
|
Total time in multi-crew | 7H 50M 2S |
Time in gunner role | 2M 25S |
Time in fighter con role | 43M 44S |