CMDR luke levensfield profile
(Anaconda)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 3 323 552 221 cr |
Credits spent on ships | 971 692 313 cr |
Credits spent on outfitting | 2 143 832 076 cr |
Credits spent on repairs | 24 458 242 cr |
Credits spent on fuel | 310 555 cr |
Credits spent on munitions | 1 959 345 cr |
Insurance claims | 37 |
Total claim costs | 328 398 751 cr |
Combat |
|
Bounties claimed | 1 133 |
Profit from bounties | 48 175 024 cr |
Combat bonds | 1 437 |
Profit from combat bonds | 44 179 067 cr |
Assassinations | 38 |
Profit from assassinations | 24 553 508 cr |
Highest single reward | 455 967 cr |
Skimmers killed | 44 |
Crime |
|
Fines issued | 304 |
Lifetime fines value | 46 424 cr |
Bounties received/earned | 116 |
Lifetime bounty value | 117 265 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 650 cr |
Commodities smuggled | 5 |
Average profit | 130 cr |
Highest single transaction | 271 cr |
Trading |
|
Market network | 63 |
Trading profit | 763 207 328 cr |
Commodities traded | 33 758 |
Average profit | 1 908 018 cr |
Highest single transaction | 72 244 326 cr |
Mining |
|
Profits from mining | 16 375 053 cr |
Minerals refined | 1 163 |
Materials collected | 9 885 |
Exploration |
|
Systems visited | 4 798 |
Profits from exploration | 83 356 223 cr |
Level 2 detailed scans | 2 344 |
Level 3 detailed scans | 33 253 |
Highest payout | 1 677 227 cr |
Total hyperspace distance | 282 269 ly |
Total hyperspace jumps | 6 138 |
Max distance from start | 65 648,16 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 5W 1D 11H 19M |
Passengers |
|
Total bulk passengers delivered | 5 683 |
Total VIPs delivered | 201 |
Total delivered | 5 884 |
Total ejected | 150 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 563 |
Grade 1 upgrades generated | 164 |
Grade 2 upgrades generated | 78 |
Grade 3 upgrades generated | 117 |
Grade 4 upgrades generated | 99 |
Grade 5 upgrades generated | 105 |
Crew |
|
Crew credits earned | 575 222 132 cr |
Crew hired | 3 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 6H 30M 59S |
Time in gunner role | 2M 34S |
Time in fighter con role | 18M 13S |
Total credits accrued | 95 047 cr |