CMDR semi-flaccid profile
(Krait Phantom)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 14 164 728 104 cr |
Credits spent on ships | 1 345 234 808 cr |
Credits spent on outfitting | 2 794 349 983 cr |
Credits spent on repairs | 13 156 647 cr |
Credits spent on fuel | 456 108 cr |
Credits spent on munitions | 1 553 064 cr |
Insurance claims | 18 |
Total claim costs | 69 936 616 cr |
Combat |
|
Bounties claimed | 4 538 |
Profit from bounties | 1 082 316 655 cr |
Combat bonds | 922 |
Profit from combat bonds | 121 649 635 cr |
Assassinations | 34 |
Profit from assassinations | 36 118 073 cr |
Highest single reward | 1 340 105 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 95 |
Lifetime fines value | 422 315 cr |
Bounties received/earned | 125 |
Lifetime bounty value | 450 200 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 22 |
Trading profit | 981 668 616 cr |
Commodities traded | 56 347 |
Average profit | 9 439 121 cr |
Highest single transaction | 107 581 440 cr |
Mining |
|
Profits from mining | 635 655 323 cr |
Minerals refined | 2 358 |
Materials collected | 9 213 |
Exploration |
|
Systems visited | 5 065 |
Profits from exploration | 799 218 568 cr |
Level 2 detailed scans | 31 771 |
Level 3 detailed scans | 31 771 |
Highest payout | 17 333 715 cr |
Total hyperspace distance | 230 811 ly |
Total hyperspace jumps | 7 163 |
Max distance from start | 25 868,70 ly |
Max distance from Sol | 25 203,05 ly |
Max distance from Colonia | 22 773,58 ly |
Approximate time played | 3W 5D 4H 24M |
Passengers |
|
Total bulk passengers delivered | 12 |
Total VIPs delivered | 7 004 |
Total delivered | 7 016 |
Total ejected | 4 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 1 448 |
Grade 1 upgrades generated | 206 |
Grade 2 upgrades generated | 195 |
Grade 3 upgrades generated | 280 |
Grade 4 upgrades generated | 326 |
Grade 5 upgrades generated | 441 |
Crew |
|
Crew credits earned | 1 517 733 656 cr |
Crew hired | 1 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 6H 42M 56S |
Time in gunner role | 4S |
Time in fighter con role | 11M 33S |
Total credits accrued | 11 295 861 cr |
Total fines accrued | 50 cr |