CMDR Ender Wiggin's profile
(Imperial Cutter)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 12 064 052 407 cr |
Credits spent on ships | 1 676 494 758 cr |
Credits spent on outfitting | 5 041 021 621 cr |
Credits spent on repairs | 21 192 536 cr |
Credits spent on fuel | 449 067 cr |
Credits spent on munitions | 1 538 703 cr |
Insurance claims | 70 |
Total claim costs | 1 632 519 235 cr |
Combat |
|
Bounties claimed | 9 914 |
Profit from bounties | 1 138 255 730 cr |
Combat bonds | 93 |
Profit from combat bonds | 6 807 095 cr |
Assassinations | 193 |
Profit from assassinations | 163 784 674 cr |
Highest single reward | 1 127 422 cr |
Skimmers killed | 16 |
Crime |
|
Fines issued | 770 |
Lifetime fines value | 976 893 cr |
Bounties received/earned | 86 |
Lifetime bounty value | 62 800 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 486 cr |
Commodities smuggled | 108 |
Average profit | 61 cr |
Highest single transaction | 58 666 cr |
Trading |
|
Market network | 54 |
Trading profit | 3 937 484 761 cr |
Commodities traded | 157 914 |
Average profit | 6 696 403 cr |
Highest single transaction | 1 880 944 800 cr |
Mining |
|
Profits from mining | 18 637 420 353 cr |
Minerals refined | 1 960 |
Materials collected | 41 206 |
Exploration |
|
Systems visited | 1 214 |
Profits from exploration | 19 279 160 cr |
Level 2 detailed scans | 2 012 |
Level 3 detailed scans | 2 011 |
Highest payout | 1 071 366 cr |
Total hyperspace distance | 59 101 ly |
Total hyperspace jumps | 3 482 |
Max distance from start | 26 048,89 ly |
Max distance from Sol | 26 144,10 ly |
Max distance from Colonia | 23 692,95 ly |
Approximate time played | 9W 6D 1H 6M |
Search and Rescue |
|
Total items rescued | 1 298 |
Total profit | 23 823 512 cr |
Total rescue transactions | 102 |
Crafting |
|
Number of engineers used | 23 |
Number of upgrades generated | 3 185 |
Grade 1 upgrades generated | 672 |
Grade 2 upgrades generated | 599 |
Grade 3 upgrades generated | 676 |
Grade 4 upgrades generated | 640 |
Grade 5 upgrades generated | 598 |
Crew |
|
Crew credits earned | 2 557 788 978 cr |
Crew hired | 5 |
Crew fired | 4 |
Crew lost | 36 |
Multi-Crew |
|
Total time in multi-crew | 5H 30M 9S |
Time in gunner role | 46M 58S |
Time in fighter con role | 10M 1S |
Total credits accrued | 1 939 195 cr |