CMDR Loudbook profile

(Krait Phantom)

Federation: None
Empire: Duke
Balance |
|
---|---|
Current assets | 1 230 002 014 cr |
Credits spent on ships | 409 616 246 cr |
Credits spent on outfitting | 485 593 172 cr |
Credits spent on repairs | 2 988 037 cr |
Credits spent on fuel | 60 988 cr |
Credits spent on munitions | 114 666 cr |
Insurance claims | 13 |
Total claim costs | 1 456 840 cr |
Combat |
|
Bounties claimed | 53 |
Profit from bounties | 6 959 529 cr |
Combat bonds | 57 |
Profit from combat bonds | 4 247 257 cr |
Assassinations | 4 |
Profit from assassinations | 2 338 092 cr |
Highest single reward | 529 012 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 56 |
Lifetime fines value | 8 650 cr |
Bounties received/earned | 9 |
Lifetime bounty value | 2 150 cr |
Highest bounty issued | 400 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 9 |
Trading profit | 98 345 720 cr |
Commodities traded | 7 423 |
Average profit | 2 458 643 cr |
Highest single transaction | 24 165 600 cr |
Mining |
|
Profits from mining | 25 477 368 cr |
Minerals refined | 193 |
Materials collected | 1 104 |
Exploration |
|
Systems visited | 792 |
Profits from exploration | 51 274 244 cr |
Level 2 detailed scans | 3 604 |
Level 3 detailed scans | 3 604 |
Highest payout | 3 790 927 cr |
Total hyperspace distance | 11 972 ly |
Total hyperspace jumps | 969 |
Max distance from start | 25 908,33 ly |
Max distance from Sol | 23 091,94 ly |
Max distance from Colonia | 22 257,72 ly |
Approximate time played | 1W 9H 5M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 94 |
Total delivered | 94 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 142 |
Grade 1 upgrades generated | 42 |
Grade 2 upgrades generated | 31 |
Grade 3 upgrades generated | 18 |
Grade 4 upgrades generated | 25 |
Grade 5 upgrades generated | 26 |
Crew |
|
Crew credits earned | 88 105 707 cr |
Crew hired | 4 |
Crew fired | 3 |
Multi-Crew |
|
Total time in multi-crew | 1H 44M 54S |
Time in gunner role | 3M 8S |