CMDR IceCool profile

(Python)

Federation: Petty Officer
Empire: None
Balance |
|
---|---|
Current assets | 1 327 252 684 cr |
Credits spent on ships | 264 750 400 cr |
Credits spent on outfitting | 420 045 750 cr |
Credits spent on repairs | 857 397 cr |
Credits spent on fuel | 106 602 cr |
Credits spent on munitions | 505 726 cr |
Insurance claims | 9 |
Total claim costs | 35 216 611 cr |
Combat |
|
Bounties claimed | 694 |
Profit from bounties | 21 670 002 cr |
Combat bonds | 72 |
Profit from combat bonds | 4 649 623 cr |
Assassinations | 1 |
Profit from assassinations | 13 745 cr |
Highest single reward | 803 121 cr |
Skimmers killed | 9 |
Crime |
|
Fines issued | 40 |
Lifetime fines value | 58 780 cr |
Bounties received/earned | 15 |
Lifetime bounty value | 4 325 cr |
Highest bounty issued | 400 cr |
Smuggling |
|
Black market network | 4 |
Black market profit | 2 950 525 cr |
Commodities smuggled | 3 268 |
Average profit | 147 526 cr |
Highest single transaction | 258 400 cr |
Trading |
|
Market network | 85 |
Trading profit | 820 436 113 cr |
Commodities traded | 23 179 |
Average profit | 3 447 211 cr |
Highest single transaction | 113 288 800 cr |
Mining |
|
Profits from mining | 754 494 640 cr |
Minerals refined | 2 607 |
Materials collected | 3 008 |
Exploration |
|
Systems visited | 2 535 |
Profits from exploration | 149 292 454 cr |
Level 2 detailed scans | 5 421 |
Level 3 detailed scans | 20 327 |
Highest payout | 5 745 288 cr |
Total hyperspace distance | 91 249 ly |
Total hyperspace jumps | 2 872 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 22 389,06 ly |
Approximate time played | 2W 4D 2H 20M |
Passengers |
|
Total bulk passengers delivered | 560 |
Total VIPs delivered | 0 |
Total delivered | 560 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 52 |
Total profit | 1 064 153 cr |
Total rescue transactions | 14 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 109 |
Grade 1 upgrades generated | 53 |
Grade 2 upgrades generated | 38 |
Grade 3 upgrades generated | 16 |
Grade 4 upgrades generated | 2 |
Crew |
|
Crew credits earned | 19 710 135 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 3H 40M 1S |
Time in gunner role | 2H 16M 18S |