CMDR IceCool profile

Profile
Commander name:
Current ship:
Fortune [IC-25P]
(Python)
 
Member since:
17.1.2017
 
Distances submitted:
0
 
Systems visited:
2 379
Systems discovered first:
1 251
 
Balance:
362 830 396 Cr
Ranks

25%

58%

23%

Defenceless

0%

Directionless

0%

0%

Federation: Petty Officer

37%

Empire: None

5%
Flight log heatmap
Statistics

Balance

Current assets 902 044 570 cr
Credits spent on ships 232 064 528 cr
Credits spent on outfitting 400 436 448 cr
Credits spent on repairs 676 372 cr
Credits spent on fuel 94 255 cr
Credits spent on munitions 482 974 cr
Insurance claims 9
Total claim costs 35 216 611 cr

Combat

Bounties claimed 672
Profit from bounties 17 803 465 cr
Combat bonds 72
Profit from combat bonds 4 649 623 cr
Assassinations 1
Profit from assassinations 13 745 cr
Highest single reward 219 229 cr
Skimmers killed 9

Crime

Fines issued 40
Lifetime fines value 58 780 cr
Bounties received/earned 15
Lifetime bounty value 4 325 cr
Highest bounty issued 400 cr

Smuggling

Black market network 4
Black market profit 2 950 525 cr
Commodities smuggled 3 268
Average profit 147 526 cr
Highest single transaction 258 400 cr

Trading

Market network 77
Trading profit 748 055 081 cr
Commodities traded 21 339
Average profit 3 545 285 cr
Highest single transaction 113 288 800 cr

Mining

Profits from mining 691 260 470 cr
Minerals refined 2 478
Materials collected 2 755

Exploration

Systems visited 2 476
Profits from exploration 148 975 728 cr
Level 2 detailed scans 5 246
Level 3 detailed scans 20 152
Highest payout 5 745 288 cr
Total hyperspace distance 90 036 ly
Total hyperspace jumps 2 793
Max distance from start 25 843,92 ly
Max distance from Sol 25 899,99 ly
Max distance from Colonia 22 389,06 ly
Approximate time played 2W 3D 5H 39M

Passengers

Total bulk passengers delivered 560
Total VIPs delivered 0
Total delivered 560
Total ejected 0

Crafting

Number of engineers used 3
Number of upgrades generated 109
Grade 1 upgrades generated 53
Grade 2 upgrades generated 38
Grade 3 upgrades generated 16
Grade 4 upgrades generated 2

Crew

Crew credits earned 12 010 000 cr
Crew hired 2
Crew fired 1
Crew lost 1

Multi-Crew

Total time in multi-crew 3H 40M 1S
Time in gunner role 2H 16M 18S