CMDR Willyum-71 profile
(Viper Mk IV)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 17 908 634 007 cr |
Credits spent on ships | 3 030 202 768 cr |
Credits spent on outfitting | 23 880 032 358 cr |
Credits spent on repairs | 24 377 351 cr |
Credits spent on fuel | 1 140 714 cr |
Credits spent on munitions | 8 791 825 cr |
Insurance claims | 132 |
Total claim costs | 401 688 256 cr |
Combat |
|
Bounties claimed | 2 838 |
Profit from bounties | 391 567 861 cr |
Combat bonds | 1 646 |
Profit from combat bonds | 8 932 961 269 cr |
Assassinations | 3 |
Profit from assassinations | 439 060 cr |
Highest single reward | 1 716 040 cr |
Skimmers killed | 134 |
Crime |
|
Fines issued | 69 |
Lifetime fines value | 21 762 cr |
Bounties received/earned | 43 |
Lifetime bounty value | 1 143 700 cr |
Highest bounty issued | 518 200 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 532 703 cr |
Commodities smuggled | 34 |
Average profit | 15 668 cr |
Highest single transaction | 64 588 cr |
Trading |
|
Market network | 149 |
Trading profit | 20 107 376 511 cr |
Commodities traded | 255 164 |
Average profit | 19 149 882 cr |
Highest single transaction | 508 424 576 cr |
Mining |
|
Profits from mining | 4 072 712 621 cr |
Minerals refined | 2 380 |
Materials collected | 55 035 |
Exploration |
|
Systems visited | 8 502 |
Profits from exploration | 1 457 042 590 cr |
Level 2 detailed scans | 41 087 |
Level 3 detailed scans | 41 086 |
Highest payout | 19 816 685 cr |
Total hyperspace distance | 532 269 ly |
Total hyperspace jumps | 17 729 |
Max distance from start | 25 868,70 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 26 844,50 ly |
Approximate time played | 25W 1D 20H 42M |
Passengers |
|
Total bulk passengers delivered | 3 444 |
Total VIPs delivered | 0 |
Total delivered | 3 444 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 145 |
Total profit | 3 011 763 cr |
Total rescue transactions | 29 |
Crafting |
|
Number of engineers used | 23 |
Number of upgrades generated | 9 273 |
Grade 1 upgrades generated | 1 039 |
Grade 2 upgrades generated | 1 484 |
Grade 3 upgrades generated | 2 024 |
Grade 4 upgrades generated | 2 119 |
Grade 5 upgrades generated | 2 607 |
Crew |
|
Crew credits earned | 2 246 762 371 cr |
Crew hired | 2 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 11H 10M 44S |
Time in fighter con role | 8M 2S |