CMDR Beepity Boop profile
(Asp Explorer)
Federation: Vice Admiral
Empire: King
Balance |
|
---|---|
Current assets | 29 530 332 130 cr |
Credits spent on ships | 4 205 322 655 cr |
Credits spent on outfitting | 12 289 629 867 cr |
Credits spent on repairs | 25 247 718 cr |
Credits spent on fuel | 1 224 959 cr |
Credits spent on munitions | 3 563 378 cr |
Insurance claims | 52 |
Total claim costs | 279 502 391 cr |
Combat |
|
Bounties claimed | 4 407 |
Profit from bounties | 313 340 752 cr |
Combat bonds | 1 757 |
Profit from combat bonds | 937 364 674 cr |
Assassinations | 160 |
Profit from assassinations | 33 681 923 cr |
Highest single reward | 1 554 200 cr |
Skimmers killed | 54 |
Crime |
|
Fines issued | 219 |
Lifetime fines value | 602 397 cr |
Bounties received/earned | 803 |
Lifetime bounty value | 1 681 350 cr |
Highest bounty issued | 507 700 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 80 400 cr |
Commodities smuggled | 17 |
Average profit | 8 040 cr |
Highest single transaction | 27 696 cr |
Trading |
|
Market network | 250 |
Trading profit | 25 108 110 510 cr |
Commodities traded | 656 453 |
Average profit | 13 549 979 cr |
Highest single transaction | 454 497 344 cr |
Mining |
|
Profits from mining | 6 931 177 642 cr |
Minerals refined | 3 774 |
Materials collected | 46 947 |
Exploration |
|
Systems visited | 10 134 |
Profits from exploration | 1 455 281 152 cr |
Level 2 detailed scans | 45 190 |
Level 3 detailed scans | 45 188 |
Highest payout | 16 555 793 cr |
Total hyperspace distance | 589 360 ly |
Total hyperspace jumps | 16 106 |
Max distance from start | 65 545,50 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 19W 5D 7H 7M |
Passengers |
|
Total bulk passengers delivered | 2 542 |
Total VIPs delivered | 4 657 |
Total delivered | 7 199 |
Total ejected | 196 |
Search and Rescue |
|
Total items rescued | 207 |
Total profit | 18 892 908 cr |
Total rescue transactions | 37 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 7 935 |
Grade 1 upgrades generated | 829 |
Grade 2 upgrades generated | 1 062 |
Grade 3 upgrades generated | 1 416 |
Grade 4 upgrades generated | 1 718 |
Grade 5 upgrades generated | 2 910 |
Crew |
|
Crew credits earned | 216 137 445 cr |
Crew hired | 25 |
Crew fired | 25 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 5H 44S |