CMDR Rhesh.J profile
Federation: Lieutenant
Empire: Duke
Balance |
|
---|---|
Current assets | 8 188 385 996 cr |
Credits spent on ships | 1 470 773 411 cr |
Credits spent on outfitting | 2 916 104 560 cr |
Credits spent on repairs | 12 134 996 cr |
Credits spent on fuel | 403 853 cr |
Credits spent on munitions | 767 118 cr |
Insurance claims | 40 |
Total claim costs | 303 236 731 cr |
Combat |
|
Bounties claimed | 264 |
Profit from bounties | 18 463 951 cr |
Combat bonds | 95 |
Profit from combat bonds | 16 170 218 cr |
Assassinations | 4 |
Profit from assassinations | 199 201 cr |
Highest single reward | 237 360 cr |
Skimmers killed | 6 |
Crime |
|
Fines issued | 60 |
Lifetime fines value | 390 638 cr |
Bounties received/earned | 10 |
Lifetime bounty value | 3 400 cr |
Highest bounty issued | 500 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 26 262 cr |
Commodities smuggled | 10 |
Average profit | 3 283 cr |
Highest single transaction | 6 327 cr |
Trading |
|
Market network | 122 |
Trading profit | 10 228 742 689 cr |
Commodities traded | 292 190 |
Average profit | 16 339 845 cr |
Highest single transaction | 389 187 659 cr |
Mining |
|
Profits from mining | 2 748 709 285 cr |
Minerals refined | 3 738 |
Materials collected | 6 563 |
Exploration |
|
Systems visited | 5 990 |
Profits from exploration | 1 013 592 220 cr |
Level 2 detailed scans | 28 898 |
Level 3 detailed scans | 28 898 |
Highest payout | 13 928 292 cr |
Total hyperspace distance | 334 216 ly |
Total hyperspace jumps | 7 836 |
Max distance from start | 65 200,14 ly |
Approximate time played | 4W 2D 17H 8M |
Passengers |
|
Total bulk passengers delivered | 2 165 |
Total VIPs delivered | 30 |
Total delivered | 2 195 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 4 |
Total profit | 70 184 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 999 |
Grade 1 upgrades generated | 347 |
Grade 2 upgrades generated | 316 |
Grade 3 upgrades generated | 214 |
Grade 4 upgrades generated | 96 |
Grade 5 upgrades generated | 26 |
Crew |
|
Crew credits earned | 34 473 120 cr |
Crew hired | 4 |
Crew fired | 4 |
Crew lost | 6 |