CMDR rentner_61 profile
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 9 991 029 839 cr |
Credits spent on ships | 1 147 421 660 cr |
Credits spent on outfitting | 2 039 968 821 cr |
Credits spent on repairs | 30 584 195 cr |
Credits spent on fuel | 1 108 980 cr |
Credits spent on munitions | 3 272 782 cr |
Insurance claims | 46 |
Total claim costs | 245 537 640 cr |
Combat |
|
Bounties claimed | 1 694 |
Profit from bounties | 310 639 205 cr |
Combat bonds | 294 |
Profit from combat bonds | 23 906 452 cr |
Assassinations | 55 |
Profit from assassinations | 53 422 470 cr |
Highest single reward | 325 800 cr |
Skimmers killed | 203 |
Crime |
|
Fines issued | 80 |
Lifetime fines value | 9 421 849 cr |
Bounties received/earned | 307 |
Lifetime bounty value | 788 300 cr |
Highest bounty issued | 228 100 cr |
Smuggling |
|
Black market network | 22 |
Black market profit | 3 146 162 cr |
Commodities smuggled | 1 084 |
Average profit | 68 395 cr |
Highest single transaction | 1 504 944 cr |
Trading |
|
Market network | 421 |
Trading profit | 7 239 294 919 cr |
Commodities traded | 789 672 |
Average profit | 2 995 157 cr |
Highest single transaction | 43 238 120 cr |
Mining |
|
Profits from mining | 14 112 928 cr |
Minerals refined | 1 242 |
Materials collected | 40 405 |
Exploration |
|
Systems visited | 2 313 |
Profits from exploration | 286 591 748 cr |
Level 2 detailed scans | 14 484 |
Level 3 detailed scans | 14 484 |
Highest payout | 6 129 399 cr |
Total hyperspace distance | 117 570 ly |
Total hyperspace jumps | 7 354 |
Max distance from start | 5 239,49 ly |
Max distance from Sol | 5 256,56 ly |
Max distance from Colonia | 22 451,32 ly |
Approximate time played | 23W 2D 12H 56M |
Search and Rescue |
|
Total items rescued | 25 |
Total profit | 1 035 835 cr |
Total rescue transactions | 10 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 354 |
Grade 1 upgrades generated | 95 |
Grade 2 upgrades generated | 97 |
Grade 3 upgrades generated | 80 |
Grade 4 upgrades generated | 40 |
Grade 5 upgrades generated | 42 |
Crew |
|
Crew credits earned | 3 109 569 019 cr |
Crew hired | 3 |
Crew fired | 2 |
Crew lost | 19 |
Multi-Crew |
|
Total time in multi-crew | 17H 55M 34S |
Time in gunner role | 17H 22M 34S |
Time in fighter con role | 38M 30S |
Total credits accrued | 5 327 882 cr |