CMDR Francois Steenkamp profile
(Python)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 5 891 001 585 cr |
Credits spent on ships | 23 906 524 107 cr |
Credits spent on outfitting | 40 261 590 821 cr |
Credits spent on repairs | 36 643 316 cr |
Credits spent on fuel | 2 228 522 cr |
Credits spent on munitions | 6 690 211 cr |
Insurance claims | 91 |
Total claim costs | 926 196 158 cr |
Combat |
|
Bounties claimed | 7 916 |
Profit from bounties | 2 254 665 218 cr |
Combat bonds | 1 779 |
Profit from combat bonds | 363 281 895 cr |
Assassinations | 266 |
Profit from assassinations | 331 714 992 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 90 |
Crime |
|
Fines issued | 151 |
Lifetime fines value | 16 967 249 cr |
Bounties received/earned | 33 002 |
Lifetime bounty value | 178 609 900 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 2 |
Black market profit | 119 650 cr |
Commodities smuggled | 5 |
Average profit | 39 883 cr |
Highest single transaction | 69 780 cr |
Trading |
|
Market network | 75 |
Trading profit | 3 849 534 068 cr |
Commodities traded | 80 972 |
Average profit | 12 417 852 cr |
Highest single transaction | 259 561 584 cr |
Mining |
|
Profits from mining | 5 271 630 462 cr |
Minerals refined | 1 126 |
Materials collected | 60 036 |
Exploration |
|
Systems visited | 5 579 |
Profits from exploration | 261 767 864 cr |
Level 2 detailed scans | 30 948 |
Level 3 detailed scans | 30 948 |
Highest payout | 9 700 346 cr |
Total hyperspace distance | 440 963 ly |
Total hyperspace jumps | 17 937 |
Max distance from start | 5 366,23 ly |
Max distance from Sol | 5 495,29 ly |
Max distance from Colonia | 23 692,95 ly |
Approximate time played | 16W 6D 12H 32M |
Passengers |
|
Total bulk passengers delivered | 2 549 |
Total VIPs delivered | 8 |
Total delivered | 2 557 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 77 |
Total profit | 2 202 687 cr |
Total rescue transactions | 12 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 17 942 |
Grade 1 upgrades generated | 1 805 |
Grade 2 upgrades generated | 2 540 |
Grade 3 upgrades generated | 4 149 |
Grade 4 upgrades generated | 5 062 |
Grade 5 upgrades generated | 4 386 |
Crew |
|
Crew credits earned | 435 589 225 cr |
Crew hired | 10 |
Crew fired | 9 |
Crew lost | 3 |