CMDR Highwaywarrior profile
(Anaconda)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 7 537 496 573 cr |
Credits spent on ships | 2 427 775 554 cr |
Credits spent on outfitting | 4 669 814 555 cr |
Credits spent on repairs | 60 656 491 cr |
Credits spent on fuel | 724 291 cr |
Credits spent on munitions | 2 551 942 cr |
Insurance claims | 262 |
Total claim costs | 356 420 876 cr |
Combat |
|
Bounties claimed | 7 166 |
Profit from bounties | 194 137 031 cr |
Combat bonds | 76 |
Profit from combat bonds | 2 692 787 cr |
Assassinations | 2 |
Profit from assassinations | 3 468 028 cr |
Highest single reward | 186 567 cr |
Skimmers killed | 71 |
Crime |
|
Fines issued | 342 |
Lifetime fines value | 2 781 650 cr |
Bounties received/earned | 204 |
Lifetime bounty value | 107 045 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 14 |
Black market profit | 7 972 937 cr |
Commodities smuggled | 6 697 |
Average profit | 249 154 cr |
Highest single transaction | 548 276 cr |
Trading |
|
Market network | 231 |
Trading profit | 2 165 892 885 cr |
Commodities traded | 205 828 |
Average profit | 1 231 321 cr |
Highest single transaction | 175 931 804 cr |
Mining |
|
Profits from mining | 1 830 704 353 cr |
Minerals refined | 2 158 |
Materials collected | 22 968 |
Exploration |
|
Systems visited | 30 926 |
Profits from exploration | 3 525 537 846 cr |
Level 2 detailed scans | 59 831 |
Level 3 detailed scans | 117 002 |
Highest payout | 16 390 574 cr |
Total hyperspace distance | 1 635 611 ly |
Total hyperspace jumps | 36 614 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 33W 4D 11H 49M |
Passengers |
|
Total bulk passengers delivered | 5 855 |
Total VIPs delivered | 64 |
Total delivered | 5 919 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 41 236 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 1 005 |
Grade 1 upgrades generated | 144 |
Grade 2 upgrades generated | 130 |
Grade 3 upgrades generated | 158 |
Grade 4 upgrades generated | 204 |
Grade 5 upgrades generated | 369 |
Crew |
|
Crew credits earned | 96 467 921 cr |
Crew hired | 11 |
Crew fired | 7 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 1D 3H 59M 41S |
Time in gunner role | 2H 10M 18S |
Total credits accrued | 49 938 cr |