CMDR Belektro [GPL] profile
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 29 612 952 302 cr |
Credits spent on ships | 1 038 465 718 cr |
Credits spent on outfitting | 3 549 234 871 cr |
Credits spent on repairs | 40 078 429 cr |
Credits spent on fuel | 1 553 084 cr |
Credits spent on munitions | 6 861 582 cr |
Insurance claims | 192 |
Total claim costs | 769 793 824 cr |
Combat |
|
Bounties claimed | 3 784 |
Profit from bounties | 1 172 309 077 cr |
Combat bonds | 8 107 |
Profit from combat bonds | 1 170 425 399 cr |
Assassinations | 613 |
Profit from assassinations | 1 206 796 524 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 109 |
Crime |
|
Fines issued | 1 559 |
Lifetime fines value | 33 826 143 cr |
Bounties received/earned | 2 138 |
Lifetime bounty value | 17 268 550 cr |
Highest bounty issued | 4 090 800 cr |
Smuggling |
|
Black market network | 14 |
Black market profit | 52 608 853 cr |
Commodities smuggled | 4 731 |
Average profit | 1 594 208 cr |
Highest single transaction | 10 656 640 cr |
Trading |
|
Market network | 209 |
Trading profit | 6 109 611 797 cr |
Commodities traded | 261 874 |
Average profit | 5 914 435 cr |
Highest single transaction | 329 269 760 cr |
Mining |
|
Profits from mining | 1 513 544 718 cr |
Minerals refined | 1 086 |
Materials collected | 31 783 |
Exploration |
|
Systems visited | 12 959 |
Profits from exploration | 2 754 943 889 cr |
Level 2 detailed scans | 68 778 |
Level 3 detailed scans | 68 778 |
Highest payout | 15 169 514 cr |
Total hyperspace distance | 873 029 ly |
Total hyperspace jumps | 22 728 |
Max distance from start | 35 682,16 ly |
Max distance from Sol | 35 665,30 ly |
Max distance from Colonia | 38 183,57 ly |
Approximate time played | 25W 4D 7H 56M |
Passengers |
|
Total bulk passengers delivered | 987 |
Total VIPs delivered | 2 935 |
Total delivered | 3 922 |
Total ejected | 2 536 |
Search and Rescue |
|
Total items rescued | 6 |
Total profit | 156 412 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 4 400 |
Grade 1 upgrades generated | 502 |
Grade 2 upgrades generated | 636 |
Grade 3 upgrades generated | 929 |
Grade 4 upgrades generated | 1 067 |
Grade 5 upgrades generated | 1 266 |
Crew |
|
Crew credits earned | 149 968 185 cr |
Crew hired | 6 |
Crew fired | 6 |
Multi-Crew |
|
Total time in multi-crew | 4H 45M 25S |
Time in gunner role | 18M 51S |
Total credits accrued | 19 601 cr |