CMDR Chewcat1 profile
(Krait Mk II)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 27 973 249 318 cr |
Credits spent on ships | 959 256 931 cr |
Credits spent on outfitting | 2 117 941 288 cr |
Credits spent on repairs | 43 553 231 cr |
Credits spent on fuel | 1 113 534 cr |
Credits spent on munitions | 3 336 210 cr |
Insurance claims | 145 |
Total claim costs | 528 844 730 cr |
Combat |
|
Bounties claimed | 518 |
Profit from bounties | 151 745 340 cr |
Combat bonds | 3 174 |
Profit from combat bonds | 4 740 035 890 cr |
Assassinations | 4 |
Profit from assassinations | 142 183 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 21 |
Crime |
|
Fines issued | 238 |
Lifetime fines value | 107 767 cr |
Bounties received/earned | 100 |
Lifetime bounty value | 230 400 cr |
Highest bounty issued | 85 500 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 9 523 cr |
Commodities smuggled | 6 |
Average profit | 1 587 cr |
Highest single transaction | 3 465 cr |
Trading |
|
Market network | 104 |
Trading profit | 36 915 384 614 cr |
Commodities traded | 715 237 |
Average profit | 33 867 325 cr |
Highest single transaction | 1 225 881 216 cr |
Mining |
|
Profits from mining | 850 278 840 cr |
Minerals refined | 1 614 |
Materials collected | 10 448 |
Exploration |
|
Systems visited | 15 056 |
Profits from exploration | 2 586 133 395 cr |
Level 2 detailed scans | 90 641 |
Level 3 detailed scans | 90 610 |
Highest payout | 17 731 198 cr |
Total hyperspace distance | 1 075 881 ly |
Total hyperspace jumps | 19 283 |
Max distance from start | 56 912,34 ly |
Max distance from Sol | 57 297,30 ly |
Max distance from Colonia | 50 088,39 ly |
Approximate time played | 12W 6D 20H 38M |
Passengers |
|
Total bulk passengers delivered | 34 935 |
Total VIPs delivered | 33 |
Total delivered | 34 968 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 37 |
Total profit | 591 432 cr |
Total rescue transactions | 10 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 903 |
Grade 1 upgrades generated | 176 |
Grade 2 upgrades generated | 163 |
Grade 3 upgrades generated | 184 |
Grade 4 upgrades generated | 177 |
Grade 5 upgrades generated | 203 |
Crew |
|
Crew credits earned | 89 082 066 cr |
Crew hired | 2 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 9H 54M 56S |
Time in gunner role | 1H 10M 18S |