CMDR Duckburgh I profile
(Anaconda)
Federation: Lieutenant
Empire: King
Balance |
|
---|---|
Current assets | 8 784 464 365 cr |
Credits spent on ships | 761 556 828 cr |
Credits spent on outfitting | 1 776 292 099 cr |
Credits spent on repairs | 126 780 120 cr |
Credits spent on fuel | 581 197 cr |
Credits spent on munitions | 2 813 411 cr |
Insurance claims | 50 |
Total claim costs | 447 285 013 cr |
Combat |
|
Bounties claimed | 9 828 |
Profit from bounties | 1 927 002 274 cr |
Combat bonds | 479 |
Profit from combat bonds | 572 477 170 cr |
Assassinations | 54 |
Profit from assassinations | 23 514 092 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 207 |
Crime |
|
Fines issued | 42 |
Lifetime fines value | 74 023 cr |
Bounties received/earned | 110 |
Lifetime bounty value | 98 700 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 3 |
Black market profit | 1 341 797 cr |
Commodities smuggled | 83 |
Average profit | 25 804 cr |
Highest single transaction | 142 964 cr |
Trading |
|
Market network | 60 |
Trading profit | 1 371 231 889 cr |
Commodities traded | 120 980 |
Average profit | 1 313 441 cr |
Highest single transaction | 16 235 684 cr |
Mining |
|
Profits from mining | 461 542 363 cr |
Minerals refined | 16 278 |
Materials collected | 18 955 |
Exploration |
|
Systems visited | 19 586 |
Profits from exploration | 7 714 348 329 cr |
Level 2 detailed scans | 216 177 |
Level 3 detailed scans | 216 176 |
Highest payout | 20 563 622 cr |
Total hyperspace distance | 887 995 ly |
Total hyperspace jumps | 21 926 |
Max distance from start | 65 616,70 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 26W 3D 10H 46M |
Passengers |
|
Total bulk passengers delivered | 36 |
Total VIPs delivered | 6 |
Total delivered | 42 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 405 |
Total profit | 8 350 785 cr |
Total rescue transactions | 101 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 321 |
Grade 1 upgrades generated | 78 |
Grade 2 upgrades generated | 80 |
Grade 3 upgrades generated | 85 |
Grade 4 upgrades generated | 46 |
Grade 5 upgrades generated | 32 |
Crew |
|
Crew credits earned | 3 297 525 103 cr |
Crew hired | 7 |
Crew fired | 6 |
Crew lost | 13 |