CMDR Macros Black profile

(Imperial Cutter)

Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 26 906 161 525 cr |
Credits spent on ships | 5 660 983 456 cr |
Credits spent on outfitting | 32 125 727 722 cr |
Credits spent on repairs | 198 802 315 cr |
Credits spent on fuel | 7 026 517 cr |
Credits spent on munitions | 25 770 488 cr |
Insurance claims | 143 |
Total claim costs | 980 193 612 cr |
Combat |
|
Bounties claimed | 57 012 |
Profit from bounties | 3 945 215 848 cr |
Combat bonds | 39 545 |
Profit from combat bonds | 1 867 021 962 cr |
Assassinations | 1 893 |
Profit from assassinations | 1 397 106 899 cr |
Highest single reward | 2 150 155 cr |
Skimmers killed | 1 474 |
Crime |
|
Fines issued | 1 845 |
Lifetime fines value | 117 078 279 cr |
Bounties received/earned | 3 216 |
Lifetime bounty value | 5 654 140 cr |
Highest bounty issued | 27 030 cr |
Smuggling |
|
Black market network | 198 |
Black market profit | −7 489 014 040 cr |
Commodities smuggled | 420 467 |
Average profit | −6 303 884 cr |
Highest single transaction | 47 655 648 cr |
Trading |
|
Market network | 1 592 |
Trading profit | 25 525 680 948 cr |
Commodities traded | 3 428 124 |
Average profit | 2 016 406 cr |
Highest single transaction | 517 567 262 cr |
Mining |
|
Profits from mining | 11 409 418 718 cr |
Minerals refined | 29 283 |
Materials collected | 179 911 |
Exploration |
|
Systems visited | 53 486 |
Profits from exploration | 1 935 392 472 cr |
Level 2 detailed scans | 84 478 |
Level 3 detailed scans | 279 431 |
Highest payout | 14 660 693 cr |
Total hyperspace distance | 2 783 449 ly |
Total hyperspace jumps | 93 485 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 57 081,63 ly |
Max distance from Colonia | 37 954,47 ly |
Approximate time played | 51W 6D 19H 11M |
Passengers |
|
Total bulk passengers delivered | 18 486 |
Total VIPs delivered | 7 223 |
Total delivered | 25 709 |
Total ejected | 356 |
Search and Rescue |
|
Total items rescued | 129 |
Total profit | 3 139 341 cr |
Total rescue transactions | 48 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 13 034 |
Grade 1 upgrades generated | 2 194 |
Grade 2 upgrades generated | 1 179 |
Grade 3 upgrades generated | 1 842 |
Grade 4 upgrades generated | 2 399 |
Grade 5 upgrades generated | 5 420 |
Crew |
|
Crew credits earned | 11 068 205 230 cr |
Crew hired | 250 |
Crew fired | 239 |
Crew lost | 9 |
Multi-Crew |
|
Total time in multi-crew | 1H 59M 41S |
Time in fighter con role | 1M 21S |