CMDR Macros Black profile
(Mandalay)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 25 674 212 979 cr |
Credits spent on ships | 5 462 134 346 cr |
Credits spent on outfitting | 31 570 244 937 cr |
Credits spent on repairs | 188 758 671 cr |
Credits spent on fuel | 6 233 637 cr |
Credits spent on munitions | 25 479 382 cr |
Insurance claims | 141 |
Total claim costs | 975 031 825 cr |
Combat |
|
Bounties claimed | 55 948 |
Profit from bounties | 3 699 046 782 cr |
Combat bonds | 39 545 |
Profit from combat bonds | 1 867 021 962 cr |
Assassinations | 1 886 |
Profit from assassinations | 1 375 548 134 cr |
Highest single reward | 2 150 155 cr |
Skimmers killed | 1 470 |
Crime |
|
Fines issued | 1 823 |
Lifetime fines value | 115 719 467 cr |
Bounties received/earned | 3 180 |
Lifetime bounty value | 5 642 240 cr |
Highest bounty issued | 27 030 cr |
Smuggling |
|
Black market network | 195 |
Black market profit | −6 914 329 187 cr |
Commodities smuggled | 402 053 |
Average profit | −5 955 495 cr |
Highest single transaction | 47 655 648 cr |
Trading |
|
Market network | 1 547 |
Trading profit | 24 991 211 016 cr |
Commodities traded | 3 099 704 |
Average profit | 2 067 611 cr |
Highest single transaction | 517 567 262 cr |
Mining |
|
Profits from mining | 10 779 946 398 cr |
Minerals refined | 29 155 |
Materials collected | 172 008 |
Exploration |
|
Systems visited | 52 454 |
Profits from exploration | 1 832 688 305 cr |
Level 2 detailed scans | 79 214 |
Level 3 detailed scans | 274 167 |
Highest payout | 12 567 686 cr |
Total hyperspace distance | 2 703 989 ly |
Total hyperspace jumps | 90 763 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 57 081,63 ly |
Max distance from Colonia | 37 954,47 ly |
Approximate time played | 49W 4D 18H 40M |
Passengers |
|
Total bulk passengers delivered | 18 486 |
Total VIPs delivered | 7 138 |
Total delivered | 25 624 |
Total ejected | 356 |
Search and Rescue |
|
Total items rescued | 129 |
Total profit | 3 139 341 cr |
Total rescue transactions | 48 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 12 541 |
Grade 1 upgrades generated | 2 158 |
Grade 2 upgrades generated | 1 109 |
Grade 3 upgrades generated | 1 737 |
Grade 4 upgrades generated | 2 283 |
Grade 5 upgrades generated | 5 254 |
Crew |
|
Crew credits earned | 10 707 416 036 cr |
Crew hired | 225 |
Crew fired | 215 |
Crew lost | 9 |
Multi-Crew |
|
Total time in multi-crew | 1H 22M 58S |