CMDR robalot profile
(Fer-de-Lance)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 17 935 408 243 cr |
Credits spent on ships | 951 929 437 cr |
Credits spent on outfitting | 3 659 149 030 cr |
Credits spent on repairs | 32 243 670 cr |
Credits spent on fuel | 722 762 cr |
Credits spent on munitions | 24 637 095 cr |
Insurance claims | 38 |
Total claim costs | 281 278 679 cr |
Combat |
|
Bounties claimed | 9 211 |
Profit from bounties | 1 856 240 804 cr |
Combat bonds | 13 171 |
Profit from combat bonds | 4 639 909 868 cr |
Assassinations | 118 |
Profit from assassinations | 206 060 118 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 15 |
Crime |
|
Fines issued | 471 |
Lifetime fines value | 12 289 020 cr |
Bounties received/earned | 170 |
Lifetime bounty value | 207 500 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 30 767 cr |
Commodities smuggled | 2 |
Average profit | 15 384 cr |
Highest single transaction | 29 852 cr |
Trading |
|
Market network | 60 |
Trading profit | 700 578 828 cr |
Commodities traded | 23 207 |
Average profit | 2 054 483 cr |
Highest single transaction | 203 176 704 cr |
Mining |
|
Profits from mining | 2 826 514 299 cr |
Minerals refined | 315 |
Materials collected | 21 387 |
Exploration |
|
Systems visited | 2 056 |
Profits from exploration | 59 268 321 cr |
Level 2 detailed scans | 4 114 |
Level 3 detailed scans | 4 114 |
Highest payout | 2 698 036 cr |
Total hyperspace distance | 128 646 ly |
Total hyperspace jumps | 6 876 |
Max distance from start | 5 214,90 ly |
Approximate time played | 17W 5D 5H 7M |
Passengers |
|
Total bulk passengers delivered | 1 887 |
Total VIPs delivered | 25 |
Total delivered | 1 912 |
Total ejected | 40 |
Search and Rescue |
|
Total items rescued | 189 |
Total profit | 5 542 413 cr |
Total rescue transactions | 11 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 2 561 |
Grade 1 upgrades generated | 404 |
Grade 2 upgrades generated | 441 |
Grade 3 upgrades generated | 568 |
Grade 4 upgrades generated | 601 |
Grade 5 upgrades generated | 547 |
Crew |
|
Crew credits earned | 897 988 653 cr |
Crew hired | 11 |
Crew fired | 11 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 2D 30M 21S |
Time in gunner role | 1H 33M 3S |
Time in fighter con role | 43M 36S |
Total credits accrued | 1 849 007 cr |