CMDR EREBUS5 profile
(Anaconda)
Federation: Rear Admiral
Empire: None
Balance |
|
---|---|
Current assets | 10 337 746 975 cr |
Credits spent on ships | 1 333 016 131 cr |
Credits spent on outfitting | 2 537 503 981 cr |
Credits spent on repairs | 14 642 324 cr |
Credits spent on fuel | 454 604 cr |
Credits spent on munitions | 2 091 710 cr |
Insurance claims | 17 |
Total claim costs | 104 783 106 cr |
Combat |
|
Bounties claimed | 2 168 |
Profit from bounties | 479 219 340 cr |
Combat bonds | 215 |
Profit from combat bonds | 18 219 529 cr |
Assassinations | 89 |
Profit from assassinations | 54 955 240 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 35 |
Crime |
|
Fines issued | 47 |
Lifetime fines value | 15 558 cr |
Bounties received/earned | 23 |
Lifetime bounty value | 51 800 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 25 304 cr |
Commodities smuggled | 14 |
Average profit | 3 615 cr |
Highest single transaction | 19 532 cr |
Trading |
|
Market network | 86 |
Trading profit | 3 409 744 999 cr |
Commodities traded | 215 672 |
Average profit | 5 378 147 cr |
Highest single transaction | 207 216 280 cr |
Mining |
|
Profits from mining | 1 899 793 691 cr |
Minerals refined | 25 495 |
Materials collected | 12 995 |
Exploration |
|
Systems visited | 25 375 |
Profits from exploration | 3 199 479 315 cr |
Level 2 detailed scans | 110 837 |
Level 3 detailed scans | 110 836 |
Highest payout | 16 170 495 cr |
Total hyperspace distance | 1 127 336 ly |
Total hyperspace jumps | 27 616 |
Max distance from start | 65 616,70 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 50 088,39 ly |
Approximate time played | 17W 6D 5H 3M |
Passengers |
|
Total bulk passengers delivered | 2 535 |
Total VIPs delivered | 20 |
Total delivered | 2 555 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 167 |
Total profit | 2 245 612 cr |
Total rescue transactions | 30 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 1 163 |
Grade 1 upgrades generated | 188 |
Grade 2 upgrades generated | 210 |
Grade 3 upgrades generated | 275 |
Grade 4 upgrades generated | 267 |
Grade 5 upgrades generated | 223 |
Crew |
|
Crew credits earned | 1 148 316 297 cr |
Crew hired | 3 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 9H 17M 45S |
Time in gunner role | 7M 31S |
Time in fighter con role | 26M 6S |