CMDR Rokket profile
Federation: Ensign
Empire: Duke
Balance |
|
---|---|
Current assets | 9 608 811 620 cr |
Credits spent on ships | 682 212 012 cr |
Credits spent on outfitting | 1 623 684 868 cr |
Credits spent on repairs | 23 758 207 cr |
Credits spent on fuel | 486 418 cr |
Credits spent on munitions | 1 166 584 cr |
Insurance claims | 26 |
Total claim costs | 209 198 129 cr |
Combat |
|
Bounties claimed | 361 |
Profit from bounties | 35 478 123 cr |
Combat bonds | 130 |
Profit from combat bonds | 9 342 076 cr |
Assassinations | 24 |
Profit from assassinations | 13 178 608 cr |
Highest single reward | 679 078 cr |
Skimmers killed | 57 |
Crime |
|
Fines issued | 136 |
Lifetime fines value | 39 180 cr |
Bounties received/earned | 145 |
Lifetime bounty value | 5 793 250 cr |
Highest bounty issued | 2 235 100 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 1 078 508 cr |
Commodities smuggled | 110 |
Average profit | 215 702 cr |
Highest single transaction | 1 054 500 cr |
Trading |
|
Market network | 37 |
Trading profit | 502 747 997 cr |
Commodities traded | 39 443 |
Average profit | 4 488 821 cr |
Highest single transaction | 230 963 200 cr |
Mining |
|
Profits from mining | 608 425 553 cr |
Minerals refined | 618 |
Materials collected | 4 450 |
Exploration |
|
Systems visited | 7 201 |
Profits from exploration | 319 850 201 cr |
Level 2 detailed scans | 14 374 |
Level 3 detailed scans | 14 397 |
Highest payout | 9 200 593 cr |
Total hyperspace distance | 497 497 ly |
Total hyperspace jumps | 9 746 |
Max distance from start | 26 378,40 ly |
Max distance from Sol | 26 434,15 ly |
Max distance from Colonia | 28 777,69 ly |
Approximate time played | 6W 1D 1M |
Passengers |
|
Total bulk passengers delivered | 2 741 |
Total VIPs delivered | 6 492 |
Total delivered | 9 233 |
Total ejected | 110 |
Search and Rescue |
|
Total items rescued | 14 |
Total profit | 147 676 cr |
Total rescue transactions | 9 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 343 |
Grade 1 upgrades generated | 107 |
Grade 2 upgrades generated | 84 |
Grade 3 upgrades generated | 65 |
Grade 4 upgrades generated | 40 |
Grade 5 upgrades generated | 47 |
Crew |
|
Crew credits earned | 2 122 547 471 cr |
Crew hired | 4 |
Crew fired | 2 |
Crew lost | 5 |
Multi-Crew |
|
Total time in multi-crew | 13H 22M 7S |
Time in gunner role | 8S |
Total credits accrued | 1 106 520 cr |