CMDR Freem profile
(Diamondback Explorer)
Federation: Rear Admiral
Empire: Master
Balance |
|
---|---|
Current assets | 10 474 992 609 cr |
Credits spent on ships | 1 303 904 133 cr |
Credits spent on outfitting | 3 423 697 979 cr |
Credits spent on repairs | 27 210 804 cr |
Credits spent on fuel | 1 499 798 cr |
Credits spent on munitions | 2 262 519 cr |
Insurance claims | 47 |
Total claim costs | 206 321 544 cr |
Combat |
|
Bounties claimed | 359 |
Profit from bounties | 83 847 182 cr |
Combat bonds | 698 |
Profit from combat bonds | 57 200 944 cr |
Assassinations | 18 |
Profit from assassinations | 4 034 197 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 4 |
Crime |
|
Fines issued | 621 |
Lifetime fines value | 21 645 524 cr |
Bounties received/earned | 97 |
Lifetime bounty value | 120 050 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 53 555 cr |
Commodities smuggled | 9 |
Average profit | 7 651 cr |
Highest single transaction | 30 594 cr |
Trading |
|
Market network | 78 |
Trading profit | 12 322 111 177 cr |
Commodities traded | 56 636 |
Average profit | 64 513 671 cr |
Highest single transaction | 499 282 850 cr |
Mining |
|
Profits from mining | 5 378 649 015 cr |
Minerals refined | 10 094 |
Materials collected | 10 020 |
Exploration |
|
Systems visited | 13 008 |
Profits from exploration | 492 641 977 cr |
Level 2 detailed scans | 24 934 |
Level 3 detailed scans | 24 933 |
Highest payout | 2 815 285 cr |
Total hyperspace distance | 788 041 ly |
Total hyperspace jumps | 17 477 |
Max distance from start | 65 248,48 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 11W 2D 23H 44M |
Passengers |
|
Total bulk passengers delivered | 18 482 |
Total VIPs delivered | 23 654 |
Total delivered | 42 136 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 769 |
Grade 1 upgrades generated | 168 |
Grade 2 upgrades generated | 171 |
Grade 3 upgrades generated | 175 |
Grade 4 upgrades generated | 115 |
Grade 5 upgrades generated | 140 |
Crew |
|
Crew credits earned | 1 834 840 429 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 1H 56M 24S |
Time in gunner role | 7S |