CMDR Pappy Dopenut profile
(Imperial Cutter)
Federation: Lieutenant
Empire: Duke
Balance |
|
---|---|
Current assets | 2 650 552 290 cr |
Credits spent on ships | 408 490 750 cr |
Credits spent on outfitting | 1 158 187 393 cr |
Credits spent on repairs | 6 968 414 cr |
Credits spent on fuel | 342 219 cr |
Credits spent on munitions | 1 406 005 cr |
Insurance claims | 41 |
Total claim costs | 103 136 044 cr |
Combat |
|
Bounties claimed | 1 100 |
Profit from bounties | 188 844 329 cr |
Combat bonds | 224 |
Profit from combat bonds | 15 176 622 cr |
Assassinations | 53 |
Profit from assassinations | 14 048 743 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 42 |
Crime |
|
Fines issued | 147 |
Lifetime fines value | 1 632 083 cr |
Bounties received/earned | 1 063 |
Lifetime bounty value | 11 875 000 cr |
Highest bounty issued | 590 900 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 199 121 cr |
Commodities smuggled | 13 |
Average profit | 18 102 cr |
Highest single transaction | 99 240 cr |
Trading |
|
Market network | 65 |
Trading profit | 940 862 674 cr |
Commodities traded | 16 533 |
Average profit | 6 230 879 cr |
Highest single transaction | 79 071 216 cr |
Mining |
|
Profits from mining | 594 012 616 cr |
Minerals refined | 823 |
Materials collected | 7 831 |
Exploration |
|
Systems visited | 1 855 |
Profits from exploration | 257 650 712 cr |
Level 2 detailed scans | 10 170 |
Level 3 detailed scans | 10 145 |
Highest payout | 7 257 454 cr |
Total hyperspace distance | 54 824 ly |
Total hyperspace jumps | 2 771 |
Max distance from start | 57 331,95 ly |
Max distance from Sol | 60 701,75 ly |
Max distance from Colonia | 41 793,20 ly |
Approximate time played | 5W 2D 1H 14M |
Passengers |
|
Total bulk passengers delivered | 6 |
Total VIPs delivered | 82 |
Total delivered | 88 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 19 |
Total profit | 340 383 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 1 132 |
Grade 1 upgrades generated | 278 |
Grade 2 upgrades generated | 281 |
Grade 3 upgrades generated | 300 |
Grade 4 upgrades generated | 178 |
Grade 5 upgrades generated | 95 |
Crew |
|
Crew credits earned | 182 229 609 cr |
Crew hired | 3 |
Crew fired | 2 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 8H 11M 41S |
Time in gunner role | 1H 26M 31S |
Time in fighter con role | 3M 43S |
Total credits accrued | 5 637 833 cr |