CMDR Muskitator profile
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 17 089 366 410 cr |
Credits spent on ships | 1 334 681 648 cr |
Credits spent on outfitting | 4 763 255 698 cr |
Credits spent on repairs | 85 892 651 cr |
Credits spent on fuel | 1 353 000 cr |
Credits spent on munitions | 49 697 833 cr |
Insurance claims | 136 |
Total claim costs | 1 046 608 210 cr |
Combat |
|
Bounties claimed | 7 147 |
Profit from bounties | 1 748 415 449 cr |
Combat bonds | 5 987 |
Profit from combat bonds | 1 658 135 842 cr |
Assassinations | 512 |
Profit from assassinations | 911 846 145 cr |
Highest single reward | 1 613 000 cr |
Skimmers killed | 41 |
Crime |
|
Fines issued | 654 |
Lifetime fines value | 13 393 490 cr |
Bounties received/earned | 926 |
Lifetime bounty value | 87 728 150 cr |
Highest bounty issued | 4 397 900 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 1 400 798 cr |
Commodities smuggled | 736 |
Average profit | 233 466 cr |
Highest single transaction | 1 397 220 cr |
Trading |
|
Market network | 120 |
Trading profit | 3 020 167 559 cr |
Commodities traded | 344 381 |
Average profit | 4 646 412 cr |
Highest single transaction | 90 474 275 cr |
Mining |
|
Profits from mining | 4 005 675 283 cr |
Minerals refined | 2 264 |
Materials collected | 28 765 |
Exploration |
|
Systems visited | 3 707 |
Profits from exploration | 233 935 797 cr |
Level 2 detailed scans | 10 588 |
Level 3 detailed scans | 10 588 |
Highest payout | 8 750 940 cr |
Total hyperspace distance | 317 611 ly |
Total hyperspace jumps | 13 278 |
Max distance from start | 25 869,94 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 23 634,19 ly |
Approximate time played | 15W 1D 9H 59M |
Passengers |
|
Total bulk passengers delivered | 3 609 |
Total VIPs delivered | 17 835 |
Total delivered | 21 444 |
Total ejected | 1 655 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 30 508 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 6 384 |
Grade 1 upgrades generated | 754 |
Grade 2 upgrades generated | 958 |
Grade 3 upgrades generated | 1 354 |
Grade 4 upgrades generated | 1 653 |
Grade 5 upgrades generated | 1 665 |
Crew |
|
Crew credits earned | 1 731 054 626 cr |
Crew hired | 4 |
Crew fired | 3 |
Multi-Crew |
|
Total time in multi-crew | 21M 31S |