CMDR LuckyFlix profile
Federation: Chief Petty Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 18 406 386 916 cr |
Credits spent on ships | 875 335 206 cr |
Credits spent on outfitting | 3 327 841 222 cr |
Credits spent on repairs | 24 275 329 cr |
Credits spent on fuel | 589 903 cr |
Credits spent on munitions | 10 445 163 cr |
Insurance claims | 63 |
Total claim costs | 298 236 446 cr |
Combat |
|
Bounties claimed | 2 755 |
Profit from bounties | 558 099 678 cr |
Combat bonds | 5 540 |
Profit from combat bonds | 5 025 334 741 cr |
Assassinations | 57 |
Profit from assassinations | 75 390 090 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 251 |
Crime |
|
Fines issued | 178 |
Lifetime fines value | 41 050 cr |
Bounties received/earned | 60 |
Lifetime bounty value | 48 650 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 40 171 cr |
Commodities smuggled | 16 |
Average profit | 6 695 cr |
Highest single transaction | 14 748 cr |
Trading |
|
Market network | 76 |
Trading profit | 1 725 134 288 cr |
Commodities traded | 111 079 |
Average profit | 3 298 536 cr |
Highest single transaction | 48 012 600 cr |
Mining |
|
Profits from mining | 386 480 112 cr |
Minerals refined | 1 877 |
Materials collected | 25 956 |
Exploration |
|
Systems visited | 2 941 |
Profits from exploration | 63 526 483 cr |
Level 2 detailed scans | 6 615 |
Level 3 detailed scans | 6 615 |
Highest payout | 3 482 115 cr |
Total hyperspace distance | 179 742 ly |
Total hyperspace jumps | 5 915 |
Max distance from start | 21 999,93 ly |
Max distance from Sol | 22 017,74 ly |
Max distance from Colonia | 24 968,21 ly |
Approximate time played | 8W 5H 56M |
Passengers |
|
Total bulk passengers delivered | 4 213 |
Total VIPs delivered | 0 |
Total delivered | 4 213 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 40 |
Total profit | 48 737 cr |
Total rescue transactions | 11 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 3 210 |
Grade 1 upgrades generated | 499 |
Grade 2 upgrades generated | 482 |
Grade 3 upgrades generated | 574 |
Grade 4 upgrades generated | 643 |
Grade 5 upgrades generated | 1 012 |
Crew |
|
Crew credits earned | 930 703 874 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 6 |
Multi-Crew |
|
Total time in multi-crew | 1D 15H 16M 26S |
Time in gunner role | 1H 53M 4S |
Time in fighter con role | 18M 22S |
Total credits accrued | 2 535 955 cr |