CMDR Lucy Feonix profile
(Sidewinder)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 12 192 307 506 cr |
Credits spent on ships | 1 634 400 650 cr |
Credits spent on outfitting | 4 642 247 874 cr |
Credits spent on repairs | 38 674 879 cr |
Credits spent on fuel | 679 762 cr |
Credits spent on munitions | 2 366 966 cr |
Insurance claims | 53 |
Total claim costs | 490 200 279 cr |
Combat |
|
Bounties claimed | 6 067 |
Profit from bounties | 1 387 172 269 cr |
Combat bonds | 722 |
Profit from combat bonds | 69 284 168 cr |
Assassinations | 56 |
Profit from assassinations | 33 580 168 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 13 |
Crime |
|
Fines issued | 303 |
Lifetime fines value | 9 486 319 cr |
Bounties received/earned | 346 |
Lifetime bounty value | 358 300 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 2 |
Black market profit | 1 171 736 cr |
Commodities smuggled | 737 |
Average profit | 585 868 cr |
Highest single transaction | 1 171 712 cr |
Trading |
|
Market network | 91 |
Trading profit | 3 217 330 628 cr |
Commodities traded | 136 198 |
Average profit | 7 733 968 cr |
Highest single transaction | 610 653 698 cr |
Mining |
|
Profits from mining | 58 629 197 cr |
Minerals refined | 1 124 |
Materials collected | 15 331 |
Exploration |
|
Systems visited | 3 891 |
Profits from exploration | 495 896 373 cr |
Level 2 detailed scans | 16 011 |
Level 3 detailed scans | 16 010 |
Highest payout | 12 297 239 cr |
Total hyperspace distance | 219 671 ly |
Total hyperspace jumps | 7 498 |
Max distance from start | 28 163,54 ly |
Max distance from Sol | 28 190,12 ly |
Max distance from Colonia | 28 596,45 ly |
Approximate time played | 14W 3D 11H 32M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 20 315 |
Total delivered | 20 315 |
Total ejected | 138 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 1 510 |
Grade 1 upgrades generated | 260 |
Grade 2 upgrades generated | 257 |
Grade 3 upgrades generated | 276 |
Grade 4 upgrades generated | 267 |
Grade 5 upgrades generated | 450 |
Crew |
|
Crew credits earned | 972 206 943 cr |
Crew hired | 5 |
Crew fired | 4 |
Crew lost | 5 |
Multi-Crew |
|
Total time in multi-crew | 5H 15M 52S |
Time in gunner role | 4H 8M 30S |